Structs§
- Skeleton
- The entire skeleton, storing a list of nodes plus an optional root_id.
- Skeleton
Builder - Builder for
Skeleton. - Skeleton
Node Builder - A builder so you can still do e.g.:
Enums§
- Node
Kind - A small enum controlling which variant we build (Dispatch vs Aggregate vs LeafHolder).
- Skeleton
Builder Error - Error type for SkeletonBuilder
- Skeleton
Error - Errors that may occur while building/reading/writing a Skeleton.
- Skeleton
Node - A single node in our skeleton, identified by:
Functions§
- build_
node_ level_ map - A local BFS returning node_id => level, skipping unconnected nodes.
- build_
skeleton_ level_ map