Struct candidate::Game

source ·
pub struct Game { /* private fields */ }
Expand description

For UI/UCI Servers, store a game object which allows you to determine draw by 3 fold repitition, draw offers, resignations, and moves.

This structure is slow compared to using Board directly, so it is not recommended for engines.

Implementations§

Create a new Game with the initial position.

use candidate::{Game, Board};

let game = Game::new();
assert_eq!(game.current_position(), Board::default());

Create a new Game with a specific starting position.

use candidate::{Game, Board};

let game = Game::new_with_board(Board::default());
assert_eq!(game.current_position(), Board::default());

Get all actions made in this game (moves, draw offers, resignations, etc.)

use candidate::{Game, MoveGen, Color};

let mut game = Game::new();
let mut movegen = MoveGen::new_legal(&game.current_position());

game.make_move(movegen.next().expect("At least one valid move"));
game.resign(Color::Black);
assert_eq!(game.actions().len(), 2);

What is the status of this game?

use candidate::Game;

let game = Game::new();
assert!(game.result().is_none());
👎Deprecated since 3.1.0: Please use Game::from_str(fen)? instead.

Create a new Game object from an FEN string.

use candidate::{Game, Board};

// This is the better way:
use std::str::FromStr;
let game: Game = Game::from_str("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1").expect("Valid FEN");
let game2: Result<Game, _> = Game::from_str("Invalid FEN");
assert!(game2.is_err());

// This still works
let game = Game::new_from_fen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1").expect("Valid FEN");
let game2 = Game::new_from_fen("Invalid FEN");
assert!(game2.is_none());

Get the current position on the board from the Game object.

use candidate::{Game, Board};

let game = Game::new();
assert_eq!(game.current_position(), Board::default());

Determine if a player can legally declare a draw by 3-fold repetition or 50-move rule.

use candidate::{Game, Square, ChessMove};

let b1c3 = ChessMove::new(Square::B1, Square::C3, None);
let c3b1 = ChessMove::new(Square::C3, Square::B1, None);

let b8c6 = ChessMove::new(Square::B8, Square::C6, None);
let c6b8 = ChessMove::new(Square::C6, Square::B8, None);

let mut game = Game::new();
assert_eq!(game.can_declare_draw(), false);

game.make_move(b1c3);
game.make_move(b8c6);
game.make_move(c3b1);
game.make_move(c6b8);

assert_eq!(game.can_declare_draw(), false); // position has shown up twice

game.make_move(b1c3);
game.make_move(b8c6);
game.make_move(c3b1);
game.make_move(c6b8);
assert_eq!(game.can_declare_draw(), true); // position has shown up three times

Declare a draw by 3-fold repitition or 50-move rule.

use candidate::{Game, Square, ChessMove};

let b1c3 = ChessMove::new(Square::B1, Square::C3, None);
let c3b1 = ChessMove::new(Square::C3, Square::B1, None);

let b8c6 = ChessMove::new(Square::B8, Square::C6, None);
let c6b8 = ChessMove::new(Square::C6, Square::B8, None);

let mut game = Game::new();
assert_eq!(game.can_declare_draw(), false);

game.make_move(b1c3);
game.make_move(b8c6);
game.make_move(c3b1);
game.make_move(c6b8);

assert_eq!(game.can_declare_draw(), false); // position has shown up twice

game.make_move(b1c3);
game.make_move(b8c6);
game.make_move(c3b1);
game.make_move(c6b8);
assert_eq!(game.can_declare_draw(), true); // position has shown up three times
game.declare_draw();

Make a chess move on the board

use candidate::{Game, MoveGen};

let mut game = Game::new();

let mut movegen = MoveGen::new_legal(&game.current_position());

game.make_move(movegen.next().expect("At least one legal move"));

Who’s turn is it to move?

use candidate::{Game, Color};

let game = Game::new();
assert_eq!(game.side_to_move(), Color::White);

Offer a draw to my opponent. color is the player who offered the draw. The draw must be accepted before my opponent moves.

use candidate::{Game, Color};

let mut game = Game::new();
game.offer_draw(Color::White);

Accept a draw offer from my opponent.

use candidate::{Game, MoveGen, Color};

let mut game = Game::new();
game.offer_draw(Color::Black);
assert_eq!(game.accept_draw(), true);

let mut game2 = Game::new();
let mut movegen = MoveGen::new_legal(&game2.current_position());
game2.offer_draw(Color::Black);
game2.make_move(movegen.next().expect("At least one legal move"));
assert_eq!(game2.accept_draw(), false);

color resigns the game

use candidate::{Game, Color};

let mut game = Game::new();
game.resign(Color::White);

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
The associated error which can be returned from parsing.
Parses a string s to return a value of this type. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.