Struct camera_controllers::OrbitZoomCamera [] [src]

pub struct OrbitZoomCamera<T = f32> {
    pub target: Vector3<T>,
    pub rotation: Quaternion<T>,
    pub pitch: T,
    pub yaw: T,
    pub distance: T,
    pub settings: OrbitZoomCameraSettings<T>,
    // some fields omitted
}

A 3dsMax / Blender-style camera that orbits around a target point

Fields

target: Vector3<T>

origin of camera rotation

rotation: Quaternion<T>

Rotation of camera

pitch: T

Pitch up/down from target

yaw: T

Yaw left/right from target

distance: T

camera distance from target

settings: OrbitZoomCameraSettings<T>

Settings for the camera

Methods

impl<T: Float> OrbitZoomCamera<T>
[src]

fn new(target: [T; 3], settings: OrbitZoomCameraSettings<T>) -> OrbitZoomCamera<T>

Create a new OrbitZoomCamera targeting the given coordinates

fn camera(&self, _dt: f64) -> Camera<T>

Return a Camera for the current OrbitZoomCamera configuration

fn event<E: GenericEvent>(&mut self, e: &E)

Respond to scroll and key press/release events