[−][src]Module cala::input
User Input.
Getting Started
use cala::task::{exec, wait}; use cala::log::{log, Tag}; use cala::input::Input; const INFO: Tag = Tag::new("Info").show(true); /// The program's shared state. struct State {} /// Event handled by the event loop. enum Event { Input(Input), } impl State { /// Event loop. fn event(&mut self, event: Event) { match event { Event::Input(input) => log!(INFO, "Input: {:?}", input), } } } /// Start the async executor. fn main() { let mut state = State {}; let mut input = human::Input::listener(); exec!(state.event(wait! { Event::Input((&mut input).await), })); }
Structs
Controller | A gamepad, flightstick, smartphone, or other controller. |
Mod | Modifier state. |
Enums
Btn | Input keycode for a button on a mouse. |
Controls | An event from a |
Input | Input event from any human interface device |
Key | Input keycode for a key on a keyboard. |