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cadcore_math/
vec3.rs

1//! 3-D vector (`Vec3`).
2
3use std::fmt;
4use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign};
5
6use crate::EPS;
7
8/// A free 3-D vector with f64 components.
9///
10/// Distinct from [`crate::Point3`]: a `Vec3` represents a *direction + magnitude*,
11/// while a `Point3` represents a *location*.  The two types are deliberately
12/// separated so the compiler catches confusion between them.
13#[derive(Clone, Copy, PartialEq)]
14#[repr(C)]
15pub struct Vec3 {
16    /// X component.
17    pub x: f64,
18    /// Y component.
19    pub y: f64,
20    /// Z component.
21    pub z: f64,
22}
23
24impl Vec3 {
25    /// Zero vector.
26    pub const ZERO: Self = Self {
27        x: 0.0,
28        y: 0.0,
29        z: 0.0,
30    };
31    /// Unit vector along +X.
32    pub const X: Self = Self {
33        x: 1.0,
34        y: 0.0,
35        z: 0.0,
36    };
37    /// Unit vector along +Y.
38    pub const Y: Self = Self {
39        x: 0.0,
40        y: 1.0,
41        z: 0.0,
42    };
43    /// Unit vector along +Z.
44    pub const Z: Self = Self {
45        x: 0.0,
46        y: 0.0,
47        z: 1.0,
48    };
49
50    /// Construct from components.
51    #[inline]
52    pub const fn new(x: f64, y: f64, z: f64) -> Self {
53        Self { x, y, z }
54    }
55
56    /// Squared Euclidean length.
57    #[inline]
58    pub fn length_sq(self) -> f64 {
59        self.dot(self)
60    }
61
62    /// Euclidean length.
63    #[inline]
64    pub fn length(self) -> f64 {
65        self.length_sq().sqrt()
66    }
67
68    /// Dot product.
69    #[inline]
70    pub fn dot(self, rhs: Self) -> f64 {
71        self.x * rhs.x + self.y * rhs.y + self.z * rhs.z
72    }
73
74    /// Cross product: `self × rhs`.
75    #[inline]
76    pub fn cross(self, rhs: Self) -> Self {
77        Self {
78            x: self.y * rhs.z - self.z * rhs.y,
79            y: self.z * rhs.x - self.x * rhs.z,
80            z: self.x * rhs.y - self.y * rhs.x,
81        }
82    }
83
84    /// Return the normalised version of this vector, or `None` if near-zero.
85    #[inline]
86    pub fn try_normalize(self) -> Option<Self> {
87        let len = self.length();
88        if len < EPS {
89            None
90        } else {
91            Some(self / len)
92        }
93    }
94
95    /// Normalise without a safety check (panics on zero in debug builds).
96    #[inline]
97    pub fn normalize(self) -> Self {
98        self.try_normalize()
99            .expect("Vec3::normalize called on zero vector")
100    }
101
102    /// Component-wise absolute value.
103    #[inline]
104    pub fn abs(self) -> Self {
105        Self::new(self.x.abs(), self.y.abs(), self.z.abs())
106    }
107
108    /// Reflect `self` about a unit normal `n`.
109    #[inline]
110    pub fn reflect(self, n: Self) -> Self {
111        self - n * (2.0 * self.dot(n))
112    }
113
114    /// Return a vector perpendicular to `self` (arbitrary, consistent).
115    pub fn any_perp(self) -> Self {
116        // Choose the axis with the smallest absolute component to maximise
117        // numerical stability of the cross product.
118        if self.x.abs() <= self.y.abs() && self.x.abs() <= self.z.abs() {
119            self.cross(Self::X)
120        } else if self.y.abs() <= self.z.abs() {
121            self.cross(Self::Y)
122        } else {
123            self.cross(Self::Z)
124        }
125    }
126
127    /// Linearly interpolate: `(1-t)*self + t*rhs`.
128    #[inline]
129    pub fn lerp(self, rhs: Self, t: f64) -> Self {
130        self + (rhs - self) * t
131    }
132}
133
134// ── Arithmetic operators ─────────────────────────────────────────────────────
135
136impl Add for Vec3 {
137    type Output = Self;
138    #[inline]
139    fn add(self, r: Self) -> Self {
140        Self::new(self.x + r.x, self.y + r.y, self.z + r.z)
141    }
142}
143impl Sub for Vec3 {
144    type Output = Self;
145    #[inline]
146    fn sub(self, r: Self) -> Self {
147        Self::new(self.x - r.x, self.y - r.y, self.z - r.z)
148    }
149}
150impl Neg for Vec3 {
151    type Output = Self;
152    #[inline]
153    fn neg(self) -> Self {
154        Self::new(-self.x, -self.y, -self.z)
155    }
156}
157impl Mul<f64> for Vec3 {
158    type Output = Self;
159    #[inline]
160    fn mul(self, s: f64) -> Self {
161        Self::new(self.x * s, self.y * s, self.z * s)
162    }
163}
164impl Mul<Vec3> for f64 {
165    type Output = Vec3;
166    #[inline]
167    fn mul(self, v: Vec3) -> Vec3 {
168        v * self
169    }
170}
171impl Div<f64> for Vec3 {
172    type Output = Self;
173    #[inline]
174    fn div(self, s: f64) -> Self {
175        self * (1.0 / s)
176    }
177}
178
179impl AddAssign for Vec3 {
180    #[inline]
181    fn add_assign(&mut self, r: Self) {
182        *self = *self + r;
183    }
184}
185impl SubAssign for Vec3 {
186    #[inline]
187    fn sub_assign(&mut self, r: Self) {
188        *self = *self - r;
189    }
190}
191impl MulAssign<f64> for Vec3 {
192    #[inline]
193    fn mul_assign(&mut self, s: f64) {
194        *self = *self * s;
195    }
196}
197impl DivAssign<f64> for Vec3 {
198    #[inline]
199    fn div_assign(&mut self, s: f64) {
200        *self = *self / s;
201    }
202}
203
204impl fmt::Debug for Vec3 {
205    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
206        write!(f, "Vec3({:.6}, {:.6}, {:.6})", self.x, self.y, self.z)
207    }
208}
209impl fmt::Display for Vec3 {
210    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
211        write!(f, "({:.4}, {:.4}, {:.4})", self.x, self.y, self.z)
212    }
213}
214
215#[cfg(test)]
216mod tests {
217    use super::*;
218
219    #[test]
220    fn cross_product() {
221        let x = Vec3::X;
222        let y = Vec3::Y;
223        let z = x.cross(y);
224        assert!((z - Vec3::Z).length() < 1e-12);
225    }
226
227    #[test]
228    fn normalize_unit_length() {
229        let v = Vec3::new(3.0, 4.0, 0.0).normalize();
230        assert!((v.length() - 1.0).abs() < 1e-12);
231    }
232
233    #[test]
234    fn reflect() {
235        let v = Vec3::new(1.0, -1.0, 0.0);
236        let n = Vec3::Y;
237        let r = v.reflect(n);
238        assert!((r - Vec3::new(1.0, 1.0, 0.0)).length() < 1e-12);
239    }
240}