Expand description
A rust crate for parsing Doom engine WAD files.
Where’s All the Data? It’s in the Wad struct.
Re-exports§
pub use wad::Wad;pub use wad::Lump;pub use lumps::LumpSeries;pub use lumps::LumpSeriesMut;
Modules§
- lumps
- Traits to be implemented for lumpy things. For now these just provide
functionality to
Wads but I figure other formats might be implemented at some point (pk3?? idk) where this abstraction could be useful. - wad
- Wad data structure stuff lives here… and thats pretty much it. These modules are more for file structure!