Struct bwapi_wrapper::BWAPI_ForceInterface
source · #[repr(C)]pub struct BWAPI_ForceInterface {
pub _base: BWAPI_Interface,
}
Expand description
The Force class is used to get information about each force in a match.
Normally this is considered a team.@note It is not called a team because players on the same force do not necessarily need to be allied at the beginning of a match.
@ingroup Interface
Fields§
§_base: BWAPI_Interface
Trait Implementations§
source§impl Debug for BWAPI_ForceInterface
impl Debug for BWAPI_ForceInterface
source§impl Hash for BWAPI_ForceInterface
impl Hash for BWAPI_ForceInterface
source§impl PartialEq for BWAPI_ForceInterface
impl PartialEq for BWAPI_ForceInterface
source§fn eq(&self, other: &BWAPI_ForceInterface) -> bool
fn eq(&self, other: &BWAPI_ForceInterface) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for BWAPI_ForceInterface
impl StructuralPartialEq for BWAPI_ForceInterface
Auto Trait Implementations§
impl RefUnwindSafe for BWAPI_ForceInterface
impl !Send for BWAPI_ForceInterface
impl !Sync for BWAPI_ForceInterface
impl Unpin for BWAPI_ForceInterface
impl UnwindSafe for BWAPI_ForceInterface
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more