Struct bwapi_wrapper::BWAPI_BulletInterface
source · #[repr(C)]pub struct BWAPI_BulletInterface {
pub _base: BWAPI_Interface,
}
Expand description
An interface object representing a bullet or missile spawned from an attack.
The Bullet interface allows you to detect bullets, missiles, and other types of non-melee attacks or special abilities that would normally be visible through human eyes (A lurker spike or a Queen’s flying parasite), allowing quicker reaction to unavoidable consequences.
For example, ordering medics to restore units that are about to receive a lockdown to compensate for latency and minimize its effects. You can’t know entirely which unit will be receiving a lockdown unless you can detect the lockdown missile using the Bullet class.
Bullet objects are re-used after they are destroyed, however their ID is updated when it represents a new Bullet.
If Flag::CompleteMapInformation is disabled, then a Bullet is accessible if and only if it is visible. Otherwise if Flag::CompleteMapInformation is enabled, then all Bullets in the game are accessible. @see Game::getBullets, BulletInterface::exists @ingroup Interface
Fields§
§_base: BWAPI_Interface