Crate bwapi_sys[−][src]
Structs
AIModule | |
AIModule_vtable | |
Bullet | |
BulletIterator | |
BulletType | |
BwString | |
Client | |
Color | |
CoordinateType | |
Error | |
Event | |
EventIterator | |
EventType | |
Force | |
ForceIterator | |
Game | |
GameType | |
Iterator | |
KeyButton | |
MouseButton | |
Order | |
Player | |
PlayerIterator | |
PlayerType | |
Position | |
PositionIterator | |
Race |
These are value-only structs with no API You should implement API on your own |
Region | |
RegionIterator | |
TechType | |
TextSize | |
TilePosition | |
TilePositionIterator | |
Unit |
These are interface-only types with provided API You should use them only by pointer |
UnitCommand | |
UnitCommandType | |
UnitIterator | |
UnitType | |
UnitTypeIterator | |
UpgradeType | |
WalkPosition | |
WeaponType |
Functions
Type Definitions
BestUnitFilter | |
UnaryUnitFilter |