Crate bwapi_sys[−][src]
Structs
| AIModule | |
| AIModule_vtable | |
| Bullet | |
| BulletIterator | |
| BulletType | |
| BwString | |
| Client | |
| Color | |
| CoordinateType | |
| Error | |
| Event | |
| EventIterator | |
| EventType | |
| Force | |
| ForceIterator | |
| Game | |
| GameType | |
| Iterator | |
| KeyButton | |
| MouseButton | |
| Order | |
| Player | |
| PlayerIterator | |
| PlayerType | |
| Position | |
| PositionIterator | |
| Race |
These are value-only structs with no API You should implement API on your own |
| Region | |
| RegionIterator | |
| TechType | |
| TextSize | |
| TilePosition | |
| TilePositionIterator | |
| Unit |
These are interface-only types with provided API You should use them only by pointer |
| UnitCommand | |
| UnitCommandType | |
| UnitIterator | |
| UnitType | |
| UnitTypeIterator | |
| UpgradeType | |
| WalkPosition | |
| WeaponType |
Functions
Type Definitions
| BestUnitFilter | |
| UnaryUnitFilter |