Expand description
A crate which exports rays, axis-aligned bounding boxes, and binary bounding volume hierarchies.
§About
This crate can be used for applications which contain intersection computations of rays
with primitives. For this purpose a binary tree Bvh (Bounding Volume Hierarchy) is of great
use if the scene which the ray traverses contains a huge number of primitives. With a Bvh the
intersection test complexity is reduced from O(n) to O(log2(n)) at the cost of building
the Bvh once in advance. This technique is especially useful in ray/path tracers. For
use in a shader this module also exports a flattening procedure, which allows for
iterative traversal of the Bvh.
§Note
If you are concerned about performance, you should make sure to use
RUSTFLAGS='-C target-cpu=native' for the best possible speedup.
§Example
use bvh::aabb::{Aabb, Bounded};
use bvh::bounding_hierarchy::{BHShape, BoundingHierarchy};
use bvh::bvh::Bvh;
use nalgebra::{Point3, Vector3};
use bvh::ray::Ray;
let origin = Point3::new(0.0,0.0,0.0);
let direction = Vector3::new(1.0,0.0,0.0);
let ray = Ray::new(origin, direction);
struct Sphere {
position: Point3<f32>,
radius: f32,
node_index: usize,
}
impl Bounded<f32,3> for Sphere {
fn aabb(&self) -> Aabb<f32,3> {
let half_size = Vector3::new(self.radius, self.radius, self.radius);
let min = self.position - half_size;
let max = self.position + half_size;
Aabb::with_bounds(min, max)
}
}
impl BHShape<f32,3> for Sphere {
fn set_bh_node_index(&mut self, index: usize) {
self.node_index = index;
}
fn bh_node_index(&self) -> usize {
self.node_index
}
}
let mut spheres = Vec::new();
for i in 0..1000u32 {
let position = Point3::new(i as f32, i as f32, i as f32);
let radius = (i % 10) as f32 + 1.0;
spheres.push(Sphere {
position: position,
radius: radius,
node_index: 0,
});
}
let bvh = Bvh::build_par(&mut spheres);
let hit_sphere_aabbs = bvh.traverse(&ray, &spheres);§Features
std(default enabled) - enables the standard library; disable forno_stdtargetsserde(default disabled) - addsSerializeandDeserializeimplementations for some typesrayon(default enabled) - parallelize building of the BVH (viarayon)simd(default enabled) - enables explicit SIMD kernels (viawide) for ray-AABB intersection
Modules§
- aabb
- Axis Aligned Bounding Boxes.
- ball
- Balls, including circles and spheres.
- bounding_
hierarchy - This module defines the
BoundingHierarchytrait. - bvh
- This module defines a
Bvh. - flat_
bvh - This module exports methods to flatten the
Bvhinto aFlatBvhand traverse it iteratively. - point_
query - Contains the
PointDistancetrait used for querying the distance to a point to a bvh. - ray
- This module holds the
Raydefinition, andRayIntersectionfunctions.