[][src]Struct bve::parse::animated::AnimatedObject

pub struct AnimatedObject {
    pub position: Vector3<f32>,
    pub states: Vec<String>,
    pub state_function: Option<ParsedFunctionScript>,
    pub translate_x_direction: Vector3<f32>,
    pub translate_y_direction: Vector3<f32>,
    pub translate_z_direction: Vector3<f32>,
    pub translate_x_function: Option<ParsedFunctionScript>,
    pub translate_y_function: Option<ParsedFunctionScript>,
    pub translate_z_function: Option<ParsedFunctionScript>,
    pub rotate_x_direction: Vector3<f32>,
    pub rotate_y_direction: Vector3<f32>,
    pub rotate_z_direction: Vector3<f32>,
    pub rotate_x_function: Option<ParsedFunctionScript>,
    pub rotate_y_function: Option<ParsedFunctionScript>,
    pub rotate_z_function: Option<ParsedFunctionScript>,
    pub rotate_x_damping: Option<Damping>,
    pub rotate_y_damping: Option<Damping>,
    pub rotate_z_damping: Option<Damping>,
    pub texture_shift_x_direction: Vector2<f32>,
    pub texture_shift_y_direction: Vector2<f32>,
    pub texture_shift_x_function: Option<ParsedFunctionScript>,
    pub texture_shift_y_function: Option<ParsedFunctionScript>,
    pub track_follower_function: Option<ParsedFunctionScript>,
    pub texture_override: TextureOverride,
    pub refresh_rate: RefreshRate,
}

Fields

position: Vector3<f32>states: Vec<String>state_function: Option<ParsedFunctionScript>translate_x_direction: Vector3<f32>translate_y_direction: Vector3<f32>translate_z_direction: Vector3<f32>translate_x_function: Option<ParsedFunctionScript>translate_y_function: Option<ParsedFunctionScript>translate_z_function: Option<ParsedFunctionScript>rotate_x_direction: Vector3<f32>rotate_y_direction: Vector3<f32>rotate_z_direction: Vector3<f32>rotate_x_function: Option<ParsedFunctionScript>rotate_y_function: Option<ParsedFunctionScript>rotate_z_function: Option<ParsedFunctionScript>rotate_x_damping: Option<Damping>rotate_y_damping: Option<Damping>rotate_z_damping: Option<Damping>texture_shift_x_direction: Vector2<f32>texture_shift_y_direction: Vector2<f32>texture_shift_x_function: Option<ParsedFunctionScript>texture_shift_y_function: Option<ParsedFunctionScript>track_follower_function: Option<ParsedFunctionScript>texture_override: TextureOverriderefresh_rate: RefreshRate

Trait Implementations

impl Clone for AnimatedObject[src]

impl Debug for AnimatedObject[src]

impl Default for AnimatedObject[src]

impl FromKVPSection for AnimatedObject[src]

impl PartialEq<AnimatedObject> for AnimatedObject[src]

impl StructuralPartialEq for AnimatedObject[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> AnyEq for T where
    T: PartialEq<T> + Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.