[][src]Struct bve_native::parse::mesh::Mesh

#[repr(C)]
pub struct Mesh {
    pub vertices: CVector<Vertex>,
    pub indices: CVector<size_t>,
    pub texture: Mesh_Texture,
    pub color: ColorU8RGBA,
    pub blend_mode: BlendMode,
    pub glow: Glow,
}

C safe wrapper for Mesh.

Safety

Fields

vertices: CVector<Vertex>indices: CVector<size_t>texture: Mesh_Texturecolor: ColorU8RGBAblend_mode: BlendModeglow: Glow

Trait Implementations

impl From<Mesh> for Mesh[src]

impl Into<Mesh> for Mesh[src]

Auto Trait Implementations

impl RefUnwindSafe for Mesh

impl !Send for Mesh

impl !Sync for Mesh

impl Unpin for Mesh

impl UnwindSafe for Mesh

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.