#[allow(dead_code)]
pub fn calculate_distance(duration: u32, mut speed: f64) -> f64 {
if speed <= 0f64 {
return 0f64;
}
if speed > 1f64 {
speed = 1f64;
}
let mil = (speed / 250f64).powf(-0.95);
let diff = mil - (duration as f64);
if diff.abs() < 0.001 {
0f64
} else {
((90f64 - (diff / mil * 90f64)) / 100f64)
.min(1f64)
.max(0f64)
}
}
pub fn calculate_speed(mut distance: f64, duration: u32) -> f64 {
if distance < 0f64 {
return 0f64;
}
if distance > 1f64 {
distance = 1f64;
}
let scalar = ((duration as f64 * 90f64) / (distance * 100f64)).powf(-1.05);
250f64 * scalar
}
pub fn calculate_duration(mut distance: f64, mut speed: f64) -> u32 {
if distance <= 0f64 || speed <= 0f64 {
return 0;
}
if distance > 1f64 {
distance = 1f64;
}
if speed > 1f64 {
speed = 1f64;
}
let mil = (speed / 250f64).powf(-0.95);
(mil / (90f64 / (distance * 100f64))) as u32
}