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use super::Duration;
/// Various [Button] parameters.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct ButtonConfig {
/// How much time the button should be pressed to in order to count it as a press.
pub debounce: Duration,
/// How much time the button should not be holed to be released.
pub release: Duration,
/// How much time the button should be pressed to be held.
pub hold: Duration,
/// Button direction.
pub mode: Mode,
}
impl ButtonConfig {
/// Returns new [ButtonConfig].
///
/// As a general rule, `debounce` time is less then `release` time and `hold` time is larger them both.
pub fn new(debounce: Duration, release: Duration, hold: Duration, mode: Mode) -> Self {
Self {
debounce,
release,
hold,
mode,
}
}
}
impl Default for ButtonConfig {
fn default() -> Self {
Self {
debounce: Duration::from_micros(900),
release: Duration::from_millis(150),
hold: Duration::from_millis(500),
mode: Mode::default(),
}
}
}
/// Button direction.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum Mode {
/// Active 0.
#[default]
PullUp,
/// Active 1.
PullDown,
}
impl Mode {
/// Is button activated by logic zero?
pub const fn is_pullup(&self) -> bool {
matches!(self, Mode::PullUp)
}
/// Is button activated by logic one?
pub const fn is_pulldown(&self) -> bool {
!self.is_pullup()
}
}