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buttery_engine/
world_model.rs

1use cgmath::Deg;
2
3use crate::{camera::Camera, object::Object};
4
5pub struct ButteryWorldModel {
6    pub camera: Camera,
7    pub objects: Vec<Object>,
8}
9
10impl ButteryWorldModel {
11    pub fn default() -> Self {
12        Self {
13            camera: Camera::new((0.0, 0.0, 0.0), Deg(0.0), Deg(0.0)),
14            objects: vec![],
15        }
16    }
17}