buttery_engine/world_model.rs
1use cgmath::Deg;
2
3use crate::{camera::Camera, object::Object};
4
5pub struct ButteryWorldModel {
6 pub camera: Camera,
7 pub objects: Vec<Object>,
8}
9
10impl ButteryWorldModel {
11 pub fn default() -> Self {
12 Self {
13 camera: Camera::new((0.0, 0.0, 0.0), Deg(0.0), Deg(0.0)),
14 objects: vec![],
15 }
16 }
17}