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use super::element::NdArrayElement;
use super::NdArrayTensor;
use burn_tensor::backend::Backend;
use rand::rngs::StdRng;
use rand::SeedableRng;
use std::sync::Mutex;
pub(crate) static SEED: Mutex<Option<StdRng>> = Mutex::new(None);
#[derive(Clone, Copy, Debug)]
pub enum NdArrayDevice {
Cpu,
}
impl Default for NdArrayDevice {
fn default() -> Self {
Self::Cpu
}
}
#[derive(Clone, Copy, Default, Debug)]
pub struct NdArrayBackend<E> {
_e: E,
}
impl<E: NdArrayElement> Backend for NdArrayBackend<E> {
type Device = NdArrayDevice;
type Elem = E;
type FullPrecisionElem = f32;
type FullPrecisionBackend = NdArrayBackend<f32>;
type IntegerBackend = NdArrayBackend<i64>;
type TensorPrimitive<const D: usize> = NdArrayTensor<E, D>;
type BoolTensorPrimitive<const D: usize> = NdArrayTensor<bool, D>;
fn ad_enabled() -> bool {
false
}
fn name() -> String {
"ndarray".to_string()
}
fn seed(seed: u64) {
let rng = StdRng::seed_from_u64(seed);
let mut seed = SEED.lock().unwrap();
*seed = Some(rng);
}
}