use crate::{kernel, FloatElement, IntElement, JitBackend, JitRuntime};
use burn_tensor::ops::{BoolTensor, Device, FloatTensor, IntTensor};
use burn_tensor::{ops::BoolTensorOps, Shape, TensorData};
use std::ops::Range;
use super::{expand, permute};
impl<R, F, I> BoolTensorOps<Self> for JitBackend<R, F, I>
where
R: JitRuntime,
F: FloatElement,
I: IntElement,
{
fn bool_empty(shape: Shape, device: &Device<Self>) -> BoolTensor<Self> {
super::empty(shape, device)
}
fn bool_shape(tensor: &BoolTensor<Self>) -> Shape {
tensor.shape.clone()
}
async fn bool_into_data(tensor: BoolTensor<Self>) -> TensorData {
super::bool_into_data(tensor).await
}
fn bool_from_data(data: TensorData, device: &Device<Self>) -> BoolTensor<Self> {
let data: TensorData = TensorData::new(data.iter::<u32>().collect(), data.shape);
super::from_data(data, device)
}
fn bool_into_int(tensor: BoolTensor<Self>) -> IntTensor<Self> {
kernel::bool_cast(tensor)
}
fn bool_device(tensor: &BoolTensor<Self>) -> Device<Self> {
tensor.device.clone()
}
fn bool_to_device(tensor: BoolTensor<Self>, device: &Device<Self>) -> BoolTensor<Self> {
super::to_device(tensor, device)
}
fn bool_reshape(tensor: BoolTensor<Self>, shape: Shape) -> BoolTensor<Self> {
super::reshape(tensor, shape)
}
fn bool_slice(tensor: BoolTensor<Self>, ranges: &[Range<usize>]) -> BoolTensor<Self> {
kernel::slice(tensor, ranges)
}
fn bool_slice_assign(
tensor: BoolTensor<Self>,
ranges: &[Range<usize>],
value: BoolTensor<Self>,
) -> BoolTensor<Self> {
kernel::slice_assign(tensor, ranges, value)
}
fn bool_equal(lhs: BoolTensor<Self>, rhs: BoolTensor<Self>) -> BoolTensor<Self> {
kernel::equal(lhs, rhs)
}
fn bool_not(tensor: BoolTensor<Self>) -> BoolTensor<Self> {
kernel::equal_elem(tensor, 0)
}
fn bool_into_float(tensor: BoolTensor<Self>) -> FloatTensor<Self> {
kernel::bool_cast(tensor)
}
fn bool_swap_dims(mut tensor: BoolTensor<Self>, dim1: usize, dim2: usize) -> BoolTensor<Self> {
tensor.strides.swap(dim1, dim2);
tensor.shape.dims.swap(dim1, dim2);
tensor
}
fn bool_repeat_dim(tensor: BoolTensor<Self>, dim: usize, times: usize) -> BoolTensor<Self> {
kernel::repeat_dim(tensor, dim, times)
}
fn bool_permute(tensor: BoolTensor<Self>, axes: &[usize]) -> BoolTensor<Self> {
permute(tensor, axes)
}
fn bool_expand(tensor: BoolTensor<Self>, shape: Shape) -> BoolTensor<Self> {
expand(tensor, shape)
}
fn bool_flip(tensor: BoolTensor<Self>, axes: &[usize]) -> BoolTensor<Self> {
kernel::flip(tensor, axes)
}
}