use crate::{kernel, FloatElement, IntElement, JitBackend, JitRuntime};
use burn_tensor::ops::{BoolTensor, Device, FloatTensor, IntTensor};
use burn_tensor::{ops::BoolTensorOps, Shape, TensorData};
use std::ops::Range;
use super::{expand, permute};
impl<R, F, I> BoolTensorOps<Self> for JitBackend<R, F, I>
where
R: JitRuntime,
F: FloatElement,
I: IntElement,
{
fn bool_empty<const D: usize>(shape: Shape<D>, device: &Device<Self>) -> BoolTensor<Self, D> {
super::empty(shape, device)
}
fn bool_shape<const D: usize>(tensor: &BoolTensor<Self, D>) -> Shape<D> {
tensor.shape.clone()
}
async fn bool_into_data<const D: usize>(tensor: BoolTensor<Self, D>) -> TensorData {
super::bool_into_data(tensor).await
}
fn bool_from_data<const D: usize>(
data: TensorData,
device: &Device<Self>,
) -> BoolTensor<Self, D> {
let data: TensorData = TensorData::new(data.iter::<u32>().collect(), data.shape);
super::from_data(data, device)
}
fn bool_into_int<const D: usize>(tensor: BoolTensor<Self, D>) -> IntTensor<Self, D> {
kernel::bool_cast(tensor)
}
fn bool_device<const D: usize>(tensor: &BoolTensor<Self, D>) -> Device<Self> {
tensor.device.clone()
}
fn bool_to_device<const D: usize>(
tensor: BoolTensor<Self, D>,
device: &Device<Self>,
) -> BoolTensor<Self, D> {
super::to_device(tensor, device)
}
fn bool_reshape<const D1: usize, const D2: usize>(
tensor: BoolTensor<Self, D1>,
shape: Shape<D2>,
) -> BoolTensor<Self, D2> {
super::reshape(tensor, shape)
}
fn bool_slice<const D1: usize, const D2: usize>(
tensor: BoolTensor<Self, D1>,
ranges: [Range<usize>; D2],
) -> BoolTensor<Self, D1> {
kernel::slice(tensor, ranges)
}
fn bool_slice_assign<const D1: usize, const D2: usize>(
tensor: BoolTensor<Self, D1>,
ranges: [Range<usize>; D2],
value: BoolTensor<Self, D1>,
) -> BoolTensor<Self, D1> {
kernel::slice_assign(tensor, ranges, value)
}
fn bool_equal<const D: usize>(
lhs: BoolTensor<Self, D>,
rhs: BoolTensor<Self, D>,
) -> BoolTensor<Self, D> {
kernel::equal(lhs, rhs)
}
fn bool_not<const D: usize>(tensor: BoolTensor<Self, D>) -> BoolTensor<Self, D> {
kernel::equal_elem(tensor, 0)
}
fn bool_into_float<const D: usize>(tensor: BoolTensor<Self, D>) -> FloatTensor<Self, D> {
kernel::bool_cast(tensor)
}
fn bool_swap_dims<const D: usize>(
mut tensor: BoolTensor<Self, D>,
dim1: usize,
dim2: usize,
) -> BoolTensor<Self, D> {
tensor.strides.swap(dim1, dim2);
tensor.shape.dims.swap(dim1, dim2);
tensor
}
fn bool_repeat_dim<const D: usize>(
tensor: BoolTensor<Self, D>,
dim: usize,
times: usize,
) -> BoolTensor<Self, D> {
kernel::repeat_dim(tensor, dim, times)
}
fn bool_permute<const D: usize>(
tensor: BoolTensor<Self, D>,
axes: [usize; D],
) -> BoolTensor<Self, D> {
permute(tensor, axes)
}
fn bool_expand<const D1: usize, const D2: usize>(
tensor: BoolTensor<Self, D1>,
shape: Shape<D2>,
) -> BoolTensor<Self, D2> {
expand(tensor, shape)
}
fn bool_flip<const D: usize>(
tensor: BoolTensor<Self, D>,
axes: &[usize],
) -> BoolTensor<Self, D> {
kernel::flip(tensor, axes)
}
}