use super::{expand, numeric, permute};
use crate::codegen::dialect::gpu::{Elem, Item, Operator, Scope, UnaryOperator};
use crate::kernel::prng::{random_bernoulli, random_normal, random_uniform};
use crate::{kernel, unary, JitBackend, Runtime};
use burn_tensor::ops::{BoolTensor, Device, FloatTensor, IntElem, IntTensor};
use burn_tensor::{ops::IntTensorOps, Data, Distribution, ElementConversion, Reader, Shape};
use std::ops::Range;
impl<R: Runtime> IntTensorOps<Self> for JitBackend<R> {
fn int_empty<const D: usize>(shape: Shape<D>, device: &Device<Self>) -> IntTensor<Self, D> {
super::empty(shape, device)
}
fn int_shape<const D: usize>(tensor: &IntTensor<Self, D>) -> Shape<D> {
tensor.shape.clone()
}
fn int_into_data<const D: usize>(tensor: IntTensor<Self, D>) -> Reader<Data<IntElem<Self>, D>> {
super::into_data(tensor)
}
fn int_from_data<const D: usize>(
data: Data<IntElem<Self>, D>,
device: &Device<Self>,
) -> IntTensor<Self, D> {
super::from_data(data, device)
}
fn int_device<const D: usize>(tensor: &IntTensor<Self, D>) -> Device<Self> {
tensor.device.clone()
}
fn int_to_device<const D: usize>(
tensor: IntTensor<Self, D>,
device: &Device<Self>,
) -> IntTensor<Self, D> {
super::to_device(tensor, device)
}
fn int_reshape<const D1: usize, const D2: usize>(
tensor: IntTensor<Self, D1>,
shape: Shape<D2>,
) -> IntTensor<Self, D2> {
super::reshape(tensor, shape)
}
fn int_slice<const D1: usize, const D2: usize>(
tensor: IntTensor<Self, D1>,
ranges: [Range<usize>; D2],
) -> IntTensor<Self, D1> {
kernel::slice(tensor, ranges)
}
fn int_slice_assign<const D1: usize, const D2: usize>(
tensor: IntTensor<Self, D1>,
ranges: [Range<usize>; D2],
value: IntTensor<Self, D1>,
) -> IntTensor<Self, D1> {
kernel::slice_assign(tensor, ranges, value)
}
fn int_mask_where<const D: usize>(
tensor: IntTensor<Self, D>,
mask: BoolTensor<Self, D>,
value: IntTensor<Self, D>,
) -> IntTensor<Self, D> {
kernel::mask_where_auto(tensor, mask, value)
}
fn int_mask_fill<const D: usize>(
tensor: IntTensor<Self, D>,
mask: BoolTensor<Self, D>,
value: IntElem<Self>,
) -> IntTensor<Self, D> {
kernel::mask_fill_auto(tensor, mask, value)
}
fn int_gather<const D: usize>(
dim: usize,
tensor: IntTensor<Self, D>,
indices: IntTensor<Self, D>,
) -> IntTensor<Self, D> {
kernel::gather(dim, tensor, indices)
}
fn int_scatter<const D: usize>(
dim: usize,
tensor: IntTensor<Self, D>,
indices: IntTensor<Self, D>,
value: IntTensor<Self, D>,
) -> IntTensor<Self, D> {
kernel::scatter(dim, tensor, indices, value)
}
fn int_select<const D: usize>(
tensor: IntTensor<Self, D>,
dim: usize,
indices: IntTensor<Self, 1>,
) -> IntTensor<Self, D> {
kernel::select(tensor, dim, indices)
}
fn int_select_assign<const D: usize>(
tensor: IntTensor<Self, D>,
dim: usize,
indices: IntTensor<Self, 1>,
value: IntTensor<Self, D>,
) -> IntTensor<Self, D> {
kernel::select_assign(tensor, dim, indices, value)
}
fn int_equal<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntTensor<Self, D>,
) -> BoolTensor<Self, D> {
kernel::equal(lhs, rhs)
}
fn int_equal_elem<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntElem<Self>,
) -> BoolTensor<Self, D> {
kernel::equal_elem(lhs, rhs)
}
fn int_greater<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntTensor<Self, D>,
) -> BoolTensor<Self, D> {
kernel::greater(lhs, rhs)
}
fn int_greater_elem<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntElem<Self>,
) -> BoolTensor<Self, D> {
kernel::greater_elem(lhs, rhs)
}
fn int_greater_equal<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntTensor<Self, D>,
) -> BoolTensor<Self, D> {
kernel::greater_equal(lhs, rhs)
}
fn int_greater_equal_elem<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntElem<Self>,
) -> BoolTensor<Self, D> {
kernel::greater_equal_elem(lhs, rhs)
}
fn int_lower<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntTensor<Self, D>,
) -> BoolTensor<Self, D> {
kernel::lower(lhs, rhs)
}
fn int_lower_elem<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntElem<Self>,
) -> BoolTensor<Self, D> {
kernel::lower_elem(lhs, rhs)
}
fn int_lower_equal<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntTensor<Self, D>,
) -> BoolTensor<Self, D> {
kernel::lower_equal(lhs, rhs)
}
fn int_lower_equal_elem<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntElem<Self>,
) -> BoolTensor<Self, D> {
kernel::lower_equal_elem(lhs, rhs)
}
fn int_add<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntTensor<Self, D>,
) -> IntTensor<Self, D> {
numeric::add(lhs, rhs)
}
fn int_add_scalar<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntElem<Self>,
) -> IntTensor<Self, D> {
numeric::add_scalar(lhs, rhs)
}
fn int_sub<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntTensor<Self, D>,
) -> IntTensor<Self, D> {
numeric::sub(lhs, rhs)
}
fn int_sub_scalar<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntElem<Self>,
) -> IntTensor<Self, D> {
numeric::sub_scalar(lhs, rhs)
}
fn int_mul<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntTensor<Self, D>,
) -> IntTensor<Self, D> {
numeric::mul(lhs, rhs)
}
fn int_mul_scalar<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntElem<Self>,
) -> IntTensor<Self, D> {
numeric::mul_scalar(lhs, rhs)
}
fn int_div<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntTensor<Self, D>,
) -> IntTensor<Self, D> {
numeric::div(lhs, rhs)
}
fn int_div_scalar<const D: usize>(
lhs: IntTensor<Self, D>,
rhs: IntElem<Self>,
) -> IntTensor<Self, D> {
numeric::div_scalar(lhs, rhs)
}
fn int_zeros<const D: usize>(shape: Shape<D>, device: &Device<Self>) -> IntTensor<Self, D> {
numeric::zeros(shape, device)
}
fn int_ones<const D: usize>(shape: Shape<D>, device: &Device<Self>) -> IntTensor<Self, D> {
numeric::ones(shape, device)
}
fn int_sum<const D: usize>(tensor: IntTensor<Self, D>) -> IntTensor<Self, 1> {
kernel::reduce::sum(tensor, Default::default())
}
fn int_sum_dim<const D: usize>(tensor: IntTensor<Self, D>, dim: usize) -> IntTensor<Self, D> {
kernel::reduce::sum_dim(tensor, dim, Default::default())
}
fn int_prod<const D: usize>(tensor: IntTensor<Self, D>) -> IntTensor<Self, 1> {
kernel::reduce::prod(tensor, Default::default())
}
fn int_prod_dim<const D: usize>(tensor: IntTensor<Self, D>, dim: usize) -> IntTensor<Self, D> {
kernel::reduce::prod_dim(tensor, dim, Default::default())
}
fn int_mean_dim<const D: usize>(tensor: IntTensor<Self, D>, dim: usize) -> IntTensor<Self, D> {
kernel::reduce::mean_dim(tensor, dim, Default::default())
}
fn int_argmax<const D: usize>(tensor: IntTensor<Self, D>, dim: usize) -> IntTensor<Self, D> {
kernel::reduce::argmax(tensor, dim, Default::default())
}
fn int_argmin<const D: usize>(tensor: IntTensor<Self, D>, dim: usize) -> IntTensor<Self, D> {
kernel::reduce::argmin(tensor, dim, Default::default())
}
fn int_clamp<const D: usize>(
tensor: IntTensor<Self, D>,
min: IntElem<Self>,
max: IntElem<Self>,
) -> IntTensor<Self, D> {
kernel::clamp(tensor, min, max)
}
fn int_abs<const D: usize>(tensor: IntTensor<Self, D>) -> IntTensor<Self, D> {
unary!(
operation: |scope: &mut Scope, elem: Elem| Operator::Abs(UnaryOperator {
input: scope.read_array(0, Item::Scalar(elem)),
out: scope.create_local(elem),
}),
runtime: R,
input: tensor,
elem: IntElem<Self>
)
}
fn int_into_float<const D: usize>(tensor: IntTensor<Self, D>) -> FloatTensor<Self, D> {
kernel::cast(tensor)
}
fn int_swap_dims<const D: usize>(
mut tensor: IntTensor<Self, D>,
dim1: usize,
dim2: usize,
) -> IntTensor<Self, D> {
tensor.strides.swap(dim1, dim2);
tensor.shape.dims.swap(dim1, dim2);
tensor
}
fn int_repeat<const D: usize>(
tensor: IntTensor<Self, D>,
dim: usize,
times: usize,
) -> IntTensor<Self, D> {
kernel::repeat(tensor, dim, times)
}
fn int_random<const D: usize>(
shape: Shape<D>,
distribution: Distribution,
device: &Device<Self>,
) -> IntTensor<Self, D> {
let float_tensor = match distribution {
Distribution::Default => random_uniform(shape, device, 0.elem::<f32>(), 255.elem()),
Distribution::Uniform(low, high) => {
random_uniform(shape, device, low.elem(), high.elem())
}
Distribution::Bernoulli(prob) => random_bernoulli(shape, device, prob.elem()),
Distribution::Normal(mean, std) => {
random_normal(shape, device, mean.elem(), std.elem())
}
};
kernel::cast(float_tensor)
}
fn int_permute<const D: usize>(
tensor: IntTensor<Self, D>,
axes: [usize; D],
) -> IntTensor<Self, D> {
permute(tensor, axes)
}
fn int_expand<const D1: usize, const D2: usize>(
tensor: IntTensor<Self, D1>,
shape: Shape<D2>,
) -> IntTensor<Self, D2> {
expand(tensor, shape)
}
fn int_flip<const D: usize>(tensor: IntTensor<Self, D>, axes: &[usize]) -> IntTensor<Self, D> {
kernel::flip(tensor, axes)
}
}