Expand description
A fast bump allocator that supports allocation scopes / checkpoints. Aka an arena for values of arbitrary types.
Changelog - Crates.io - Repository
§What is bump allocation?
A bump allocator owns a big chunk of memory. It has a pointer that starts at one end of that chunk. When an allocation is made that pointer gets aligned and bumped towards the other end of the chunk. When its chunk is full, this allocator allocates another chunk with twice the size.
This makes allocations very fast. The drawback is that you can’t reclaim memory like you do with a more general allocator.
Memory for the most recent allocation can be reclaimed. You can also use scopes, checkpoints and reset to reclaim memory.
A bump allocator is great for phase-oriented allocations where you allocate objects in a loop and free them at the end of every iteration.
use bump_scope::Bump;
let mut bump: Bump = Bump::new();
loop {
// use bump ...
bump.reset();
}The fact that the bump allocator allocates ever larger chunks and reset only keeps around the largest one means that after a few iterations, every bump allocation
will be done on the same chunk and no more chunks need to be allocated.
The introduction of scopes makes this bump allocator also great for temporary allocations and stack-like usage.
§Comparison to bumpalo
Bumpalo is a popular crate for bump allocation. This crate was inspired by bumpalo and Always Bump Downwards (but ignores the title).
Unlike bumpalo, this crate…
- Supports scopes and checkpoints.
- Drop is always called for allocated values unless explicitly leaked or forgotten.
alloc*methods return aBumpBox<T>which owns and dropsT. Types that don’t need dropping can be turned into references withinto_refandinto_mut.
- You can allocate a slice from any
Iteratorwithalloc_iter. - Every method that panics on allocation failure has a fallible
try_*counterpart. Bump’s base allocator is generic.- Won’t try to allocate a smaller chunk if allocation failed.
- No built-in allocation limit. You can provide an allocator that enforces an allocation limit (see
tests/limit_memory_usage.rs). - Allocations are a tiny bit more optimized. See ./crates/callgrind-benches.
- You can choose the bump direction. Bumps upwards by default.
§Allocator Methods
The bump allocator provides many methods to conveniently allocate values, strings, and slices.
Have a look at the documentation of Bump for a method overview.
§Scopes and Checkpoints
You can create scopes to make allocations that live only for a part of its parent scope. Entering and exiting scopes is virtually free. Allocating within a scope has no overhead.
You can create a new scope either with a scoped closure or with a scope_guard:
use bump_scope::Bump;
let mut bump: Bump = Bump::new();
// you can use a closure
bump.scoped(|mut bump| {
let hello = bump.alloc_str("hello");
assert_eq!(bump.stats().allocated(), 5);
bump.scoped(|bump| {
let world = bump.alloc_str("world");
println!("{hello} and {world} are both live");
assert_eq!(bump.stats().allocated(), 10);
});
println!("{hello} is still live");
assert_eq!(bump.stats().allocated(), 5);
});
assert_eq!(bump.stats().allocated(), 0);
// or you can use scope guards
{
let mut guard = bump.scope_guard();
let mut bump = guard.scope();
let hello = bump.alloc_str("hello");
assert_eq!(bump.stats().allocated(), 5);
{
let mut guard = bump.scope_guard();
let bump = guard.scope();
let world = bump.alloc_str("world");
println!("{hello} and {world} are both live");
assert_eq!(bump.stats().allocated(), 10);
}
println!("{hello} is still live");
assert_eq!(bump.stats().allocated(), 5);
}
assert_eq!(bump.stats().allocated(), 0);You can also use the unsafe checkpoint api
to reset the bump pointer to a previous position.
let bump: Bump = Bump::new();
let checkpoint = bump.checkpoint();
{
let hello = bump.alloc_str("hello");
assert_eq!(bump.stats().allocated(), 5);
}
unsafe { bump.reset_to(checkpoint); }
assert_eq!(bump.stats().allocated(), 0);§Collections
bump-scope provides bump allocated versions of Vec and String called BumpVec and BumpString.
They are also available in the following variants:
§API changes
The collections are designed to have the same api as their std counterparts with these exceptions:
split_off— splits the collection in place without allocation; the parameter is a range instead of a single indexretain— takes a closure with a&mut Tparameter likeVec::retain_mut
§New features
append— allows appending all kinds of owned slice types like[T; N],Box<[T]>,Vec<T>,vec::Drain<T>etc.map— maps the elements, potentially reusing the existing allocationmap_in_place— maps the elements without allocation, failing to compile if not possible- conversions between the regular collections, their
Fixed*variants andBumpBox<[T]>/BumpBox<str>
§Parallel Allocation
Bump is !Sync which means it can’t be shared between threads.
To bump allocate in parallel you can use a BumpPool.
§Allocator API
Bump and BumpScope implement bump-scope’s own Allocator trait and with the
respective feature flags also implement allocator_api2@0.2, allocator_api2@0.3 and nightly’s Allocator trait.
All of these traits mirror the nightly Allocator trait at the time of writing.
This allows you to bump allocate collections.
A bump allocator can grow, shrink and deallocate the most recent allocation. When bumping upwards it can even do so in place. Growing allocations other than the most recent one will require a new allocation and the old memory block becomes wasted space. Shrinking or deallocating allocations other than the most recent one does nothing, which means wasted space.
A bump allocator does not require deallocate or shrink to free memory.
After all, memory will be reclaimed when exiting a scope, calling reset or dropping the Bump.
You can set the DEALLOCATES const parameter to false to make shrinking and deallocating a no-op.
There are also the WithoutDealloc and WithoutShrink wrappers.
use bump_scope::{Bump, WithoutDealloc};
use allocator_api2_03::boxed::Box;
let bump: Bump = Bump::new();
let boxed = Box::new_in(5, &bump);
assert_eq!(bump.stats().allocated(), 4);
drop(boxed);
assert_eq!(bump.stats().allocated(), 0);
let boxed = Box::new_in(5, WithoutDealloc(&bump));
assert_eq!(bump.stats().allocated(), 4);
drop(boxed);
assert_eq!(bump.stats().allocated(), 4);§Feature Flags
std(enabled by default) — AddsBumpPooland implementations ofstd::iotraits.alloc(enabled by default) — AddsGlobalas the default base allocator and some interactions withalloccollections.panic-on-alloc(enabled by default) — Adds functions and traits that will panic when the allocation fails. Without this feature, allocation failures cannot cause panics, and onlytry_-prefixed allocation methods will be available.serde— AddsSerializeimplementations forBumpBox, strings and vectors, andDeserializeSeedfor strings and vectors.bytemuck— Addsbytemuck::*extension traits foralloc_zeroed(_slice),init_zeroed,extend_zeroedandresize_zeroed.zerocopy-08— Addszerocopy_08::*extension traits foralloc_zeroed(_slice),init_zeroed,extend_zeroedandresize_zeroed.allocator-api2-02— MakesBump(Scope)implementallocator_api2version0.2’sAllocatorand makes it possible to use anallocator_api2::alloc::Allocatoras a base allocator viaAllocatorApi2V02Compat.allocator-api2-03— MakesBump(Scope)implementallocator_api2version0.3’sAllocatorand makes it possible to use anallocator_api2::alloc::Allocatoras a base allocator viaAllocatorApi2V03Compat.
§Nightly features
These nightly features are not subject to the same semver guarantees as the rest of the library. Breaking changes to these features might be introduced in minor releases to keep up with changes in the nightly channel.
-
nightly— Enables all other nightly feature flags. -
nightly-allocator-api— MakesBump(Scope)implementalloc’sAllocatorand allows using analloc::alloc::Allocatoras a base allocator viaAllocatorNightlyCompat.This will also enable
allocator-api2version0.2’snightlyfeature. -
nightly-coerce-unsized— MakesBumpBox<T>implementCoerceUnsized. With thisBumpBox<[i32;3]>coerces toBumpBox<[i32]>,BumpBox<dyn Debug>and so on. You can unsize aBumpBoxin stable without this feature usingunsize_bump_box. -
nightly-exact-size-is-empty— Implementsis_emptymanually for some iterators. -
nightly-trusted-len— ImplementsTrustedLenfor some iterators. -
nightly-fn-traits— ImplementsFn*traits forBumpBox<T>. MakesBumpBox<T: FnOnce + ?Sized>callable. Requires alloc crate. -
nightly-tests— Enables some tests that require a nightly compiler. -
nightly-dropck-eyepatch— Adds#[may_dangle]attribute to box and vector types’ drop implementation. This makes it so references don’t have to strictly outlive the container. (Just like with std’sBoxandVec.) -
nightly-clone-to-uninit— Addsalloc_clonemethod toBump(Scope).
§Bumping upwards or downwards?
Bump direction is controlled by the generic parameter const UP: bool. By default, UP is true, so the allocator bumps upwards.
Bumping upwards has the advantage that the most recent allocation can be grown and shrunk in place.
This benefits collections as well as alloc_iter(_mut) and alloc_fmt(_mut)
with the exception of MutBumpVecRev and alloc_iter_mut_rev which
can be grown and shrunk in place if and only if bumping downwards.
Bumping downwards can be done in less instructions.
For the performance impact see ./crates/callgrind-benches.
§What is minimum alignment?
Minimum alignment is the alignment the bump pointer maintains when doing allocations.
When allocating a type in a bump allocator with a sufficient minimum alignment, the bump pointer will not have to be aligned for the allocation but the allocation size will need to be rounded up to the next multiple of the minimum alignment.
The minimum alignment is controlled by the generic parameter const MIN_ALIGN: usize. By default, MIN_ALIGN is 1.
For the performance impact see ./crates/callgrind-benches.
§What does guaranteed allocated mean?
A guaranteed allocated bump allocator will own at least one chunk that it has allocated from its base allocator.
The constructors new, with_size, with_capacity and their variants always allocate
one chunk from the base allocator.
The exception is the unallocated constructor which creates a Bump without allocating any
chunks. Such a Bump will have the GUARANTEED_ALLOCATED generic parameter of false
which will make the scoped, scoped_aligned, aligned and scope_guard methods unavailable.
You can turn any non-GUARANTEED_ALLOCATED bump allocator into a guaranteed allocated one using
as_guaranteed_allocated, as_mut_guaranteed_allocated or into_guaranteed_allocated.
The point of this is so Bumps can be const constructed and constructed without allocating.
At the same time Bumps that have already allocated a chunk don’t suffer additional runtime checks.
Modules§
- CHANGELOG
- Changelog
- alloc
- Memory allocation APIs.
- bump_
vec - Contains
BumpVecand associated types. - bytemuck
bytemuck - Contains extension traits.
- mut_
bump_ vec - Contains
MutBumpVecand associated types. - owned_
slice - Contains types associated with owned slices.
- owned_
str - Contains types associated with owned strings.
- stats
- Contains types for inspecting memory usage in bump allocators.
- zerocopy_
08 zerocopy-08 - Contains extension traits.
Macros§
- bump_
format - This is like
format!but allocates inside a bump allocator, returning aBumpString. - bump_
vec - This is like
vec!but allocates inside a bump allocator, returning aBumpVec. - mut_
bump_ format - This is like
format!but allocates inside a mutable bump allocator, returning aMutBumpString. - mut_
bump_ vec - This is like
vec!but allocates inside a bump allocator, returning aMutBumpVec. - mut_
bump_ vec_ rev - This is like
vec!but allocates inside a bump allocator, returning aMutBumpVecRev. - unsize_
bump_ box - Allows unsizing to be performed on
TofBumpBox<T>.
Structs§
- Bump
- The bump allocator.
- BumpBox
- A pointer type that uniquely owns a bump allocation of type
T. This type is returned whenever a bump allocation is made. - Bump
Pool std - A pool of bump allocators.
- Bump
Pool Guard std - This is a wrapper around
Bumpthat mutably derefs to aBumpScopeand returns itsBumpback to theBumpPoolon drop. - Bump
Scope - A bump allocation scope.
- Bump
Scope Guard - Returned from
BumpScope::scope_guard. - Bump
Scope Guard Root - Returned from
Bump::scope_guard. - Bump
String - A bump allocated
String. - BumpVec
- A bump allocated
Vec. - Checkpoint
- This is returned from
checkpointand used forreset_to. - Fixed
Bump String - A type like
BumpStringbut with a fixed capacity. - Fixed
Bump Vec - A type like
BumpVecbut with a fixed capacity. - From
Utf8 Error - A possible error value when converting a string from a UTF-8 byte vector.
- From
Utf16 Error - A possible error value when converting a string from a UTF-16 byte slice.
- Minimum
Alignment - Specifies the current minimum alignment of a bump allocator.
- MutBump
String - A type like
BumpString, optimized for a mutable bump allocator. - MutBump
Vec - A type like
BumpVec, optimized for a mutable bump allocator. - MutBump
VecRev - A type like
MutBumpVecbut new elements are pushed to the front. - Without
Dealloc - Wraps a bump allocator and does nothing on
deallocate. - Without
Shrink - Wraps a bump allocator and does nothing on
shrink.
Traits§
- Base
Allocator - Trait that the base allocator of a
Bumpis required to implement to make allocations. - Bump
Allocator - A bump allocator.
- Bump
Allocator Ext - An extension trait for
BumpAllocators. - Bump
Allocator Scope - A bump allocator scope.
- Bump
Allocator Scope Ext - A shorthand for
BumpAllocatorScope<’a> + BumpAllocatorExt - MutBump
Allocator - A marker trait for
BumpAllocators who have exclusive access to allocation. - MutBump
Allocator Ext - A shorthand for
MutBumpAllocator + BumpAllocatorExt - MutBump
Allocator Scope - A shorthand for
MutBumpAllocator + BumpAllocatorScope<’a> - MutBump
Allocator Scope Ext - A shorthand for
MutBumpAllocatorScope<’a> + MutBumpAllocatorExt - NoDrop
- This trait marks types that don’t need dropping.
- Supported
Minimum Alignment - Statically guarantees that a minimum alignment is marked as supported.