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bump_scope/
bumping.rs

1#![forbid(unsafe_code)]
2#![expect(clippy::needless_pass_by_value, clippy::cast_possible_wrap)]
3//! This file intentionally doesn't import anything other than `core`
4//! to make it easy to fuzz and debug.
5
6use core::{alloc::Layout, num::NonZeroUsize, ops::Range};
7
8#[cold]
9#[inline(always)]
10pub(crate) fn cold() {}
11
12#[inline(always)]
13pub(crate) fn unlikely(condition: bool) -> bool {
14    if condition {
15        cold();
16    } else {
17        // ...
18    }
19
20    condition
21}
22
23pub(crate) const MIN_CHUNK_ALIGN: usize = 16;
24
25macro_rules! debug_assert_aligned {
26    ($addr:expr, $align:expr) => {
27        let addr = $addr;
28        let align = $align;
29
30        debug_assert!(align.is_power_of_two());
31        let is_aligned = addr & (align - 1) == 0;
32
33        debug_assert!(
34            is_aligned,
35            "expected `{}` ({}) to be aligned to `{}` ({})",
36            stringify!($addr),
37            addr,
38            stringify!($align),
39            align,
40        );
41    };
42}
43
44macro_rules! debug_assert_ge {
45    ($lhs:expr, $rhs:expr) => {
46        let lhs = $lhs;
47        let rhs = $rhs;
48
49        debug_assert!(
50            lhs >= rhs,
51            "expected `{}` ({}) to be greater or equal to `{}` ({})",
52            stringify!($lhs),
53            lhs,
54            stringify!($rhs),
55            rhs,
56        )
57    };
58}
59
60macro_rules! debug_assert_le {
61    ($lhs:expr, $rhs:expr) => {
62        let lhs = $lhs;
63        let rhs = $rhs;
64
65        debug_assert!(
66            lhs <= rhs,
67            "expected `{}` ({}) to be less than or equal to `{}` ({})",
68            stringify!($lhs),
69            lhs,
70            stringify!($rhs),
71            rhs,
72        )
73    };
74}
75
76/// Arguments for [`bump_up`], [`bump_down`], [`bump_prepare_up`] and [`bump_prepare_down`].
77#[derive(Debug)]
78pub(crate) struct BumpProps {
79    /// The start of the remaining free allocation region.
80    ///
81    /// This must not be zero.
82    pub(crate) start: usize,
83
84    /// The end of the remaining free allocation region.
85    ///
86    /// This must not be zero.
87    pub(crate) end: usize,
88
89    /// The minimum alignment of the bump allocator.
90    ///
91    /// This must be less or equal to [`MIN_CHUNK_ALIGN`].
92    pub(crate) min_align: usize,
93
94    /// The allocation layout.
95    pub(crate) layout: Layout,
96
97    /// Whether the allocation layout's alignment is known at compile time.
98    ///
99    /// This is an optimization hint.
100    pub(crate) align_is_const: bool,
101
102    /// Whether the allocation layout's size is known at compile time.
103    ///
104    /// This is an optimization hint.
105    pub(crate) size_is_const: bool,
106
107    /// Whether the allocation layout's size is a multiple of its alignment and that is known at compile time.
108    ///
109    /// This is an optimization hint. It must only be true if `layout.size() % layout.align() == 0`.
110    pub(crate) size_is_multiple_of_align: bool,
111}
112
113impl BumpProps {
114    #[inline(always)]
115    fn debug_assert_valid(&self, up: bool) {
116        debug_assert_ne!(self.start, 0);
117        debug_assert_ne!(self.end, 0);
118
119        debug_assert!(self.min_align.is_power_of_two());
120        debug_assert!(self.min_align <= MIN_CHUNK_ALIGN);
121
122        if self.size_is_multiple_of_align {
123            debug_assert_eq!(self.layout.size() % self.layout.align(), 0);
124        }
125
126        let is_dummy_chunk = self.start > self.end;
127
128        if is_dummy_chunk {
129            debug_assert_eq!(self.start, self.end + 16);
130            debug_assert_aligned!(self.start, MIN_CHUNK_ALIGN);
131            debug_assert_aligned!(self.end, MIN_CHUNK_ALIGN);
132        } else {
133            debug_assert_le!(self.start, self.end);
134
135            debug_assert!({
136                const MAX: i128 = isize::MAX as i128;
137                let size = self.end as i128 - self.start as i128;
138                (0..=MAX).contains(&size)
139            });
140
141            if up {
142                debug_assert_aligned!(self.start, self.min_align);
143                debug_assert_aligned!(self.end, MIN_CHUNK_ALIGN);
144            } else {
145                debug_assert_aligned!(self.start, MIN_CHUNK_ALIGN);
146                debug_assert_aligned!(self.end, self.min_align);
147            }
148        }
149    }
150}
151
152/// A successful upwards bump allocation. Returned from [`bump_up`].
153#[derive(Debug)]
154pub(crate) struct BumpUp {
155    /// The new position of the bump allocator (the next [`BumpProps::start`]).
156    pub(crate) new_pos: usize,
157
158    /// The address of the allocation's pointer.
159    pub(crate) ptr: usize,
160}
161
162/// Does upwards bump allocation.
163///
164/// - `end` must be a multiple of [`MIN_CHUNK_ALIGN`]
165#[inline(always)]
166pub(crate) fn bump_up(props: BumpProps) -> Option<BumpUp> {
167    props.debug_assert_valid(true);
168
169    let BumpProps {
170        mut start,
171        end,
172        layout,
173        min_align,
174        align_is_const,
175        size_is_const,
176        size_is_multiple_of_align,
177    } = props;
178
179    // Used for assertion at the end of the function.
180    let original_start = start;
181
182    let mut new_pos;
183
184    if align_is_const && layout.align() <= MIN_CHUNK_ALIGN {
185        // Constant, small alignment fast path!
186
187        if layout.align() <= min_align {
188            // Alignment is already sufficient.
189        } else {
190            // REGULAR_CHUNK: Aligning an address that is `<= range.end` with an alignment `<= MIN_CHUNK_ALIGN`
191            // can't exceed `range.end` nor overflow as `range.end` is always aligned to `MIN_CHUNK_ALIGN`.
192            //
193            // DUMMY_CHUNK: `start` is always aligned to `MIN_CHUNK_ALIGN` so this does nothing.
194            start = up_align_unchecked(start, layout.align());
195        }
196
197        if size_is_const && layout.size() < MIN_CHUNK_ALIGN {
198            // When `size < MIN_CHUNK_ALIGN` adding it to `start` can't overflow,
199            // as the highest value for `start` would be `end` which is aligned to `MIN_CHUNK_ALIGN`,
200            // making it `< (usize::MAX - (MIN_CHUNK_ALIGN - 1))`.
201            new_pos = start + layout.size();
202
203            if unlikely(end < new_pos) {
204                return None;
205            }
206        } else {
207            // REGULAR_CHUNK: `start` and `end` must be part of the same allocated object.
208            // Allocated objects can't have a size greater than `isize::MAX`, so this doesn't overflow.
209            //
210            // DUMMY_CHUNK: `end - start` will always return `-16`
211            let remaining = end.wrapping_sub(start) as isize;
212
213            if unlikely(layout.size() as isize > remaining) {
214                return None;
215            }
216
217            // Doesn't exceed `end` because of the check above.
218            new_pos = start + layout.size();
219        }
220    } else {
221        // Alignment is `> MIN_CHUNK_ALIGN` or not const.
222
223        // `start` and `align` are both nonzero.
224        // `aligned_down` is the aligned pointer minus `layout.align()`.
225        let aligned_down = (start - 1) & !(layout.align() - 1);
226
227        // `align + size` cannot overflow as per `Layout`'s rules.
228        //
229        // This could also be a `checked_add`, but we use `saturating_add` to save us a branch.
230        // The `if` below will return None if the addition saturated and returned `usize::MAX`.
231        new_pos = aligned_down.saturating_add(layout.align() + layout.size());
232
233        // Note that `new_pos` being `usize::MAX` is an invalid value for `new_pos` and we MUST return None.
234        // Due to `end` being always aligned to `MIN_CHUNK_ALIGN`, it can't be `usize::MAX`.
235        // Thus when `new_pos` is `usize::MAX` this will always return None.
236        if unlikely(new_pos > end) {
237            return None;
238        }
239
240        // Doesn't exceed `end` because `aligned_down + align + size` didn't.
241        start = aligned_down + layout.align();
242    }
243
244    if (align_is_const && size_is_multiple_of_align && layout.align() >= min_align)
245        || (size_is_const && (layout.size() % min_align == 0))
246    {
247        // We are already aligned to `min_align`.
248    } else {
249        // Up aligning an address `<= range.end` with an alignment `<= MIN_CHUNK_ALIGN` (which `min_align` is)
250        // can't exceed `range.end` and thus also can't overflow.
251        new_pos = up_align_unchecked(new_pos, min_align);
252    }
253
254    debug_assert_aligned!(start, layout.align());
255    debug_assert_aligned!(start, min_align);
256    debug_assert_aligned!(new_pos, min_align);
257    debug_assert_ne!(new_pos, 0);
258    debug_assert_ne!(start, 0);
259    debug_assert_le!(start, end);
260    debug_assert_ge!(start, original_start);
261    debug_assert_ge!(new_pos - start, layout.size());
262    debug_assert_le!(new_pos, end);
263    debug_assert_ge!(new_pos, start);
264
265    Some(BumpUp { new_pos, ptr: start })
266}
267
268/// Does downwards bump allocation.
269#[inline(always)]
270pub(crate) fn bump_down(props: BumpProps) -> Option<usize> {
271    props.debug_assert_valid(false);
272
273    let BumpProps {
274        start,
275        mut end,
276        layout,
277        min_align,
278        align_is_const,
279        size_is_const,
280        size_is_multiple_of_align,
281    } = props;
282
283    // Used for assertions only.
284    let original_end = end;
285
286    // This variables is meant to be computed at compile time.
287    let needs_aligning = {
288        // The bump pointer must end up aligned to the layout's alignment.
289        //
290        // Manual alignment for the layout's alignment can be elided
291        // if the layout's size is a multiple of its alignment
292        // and its alignment is less or equal to the minimum alignment.
293        let can_elide_aligning_for_layout = size_is_multiple_of_align && align_is_const && layout.align() <= min_align;
294
295        // The bump pointer must end up aligned to the minimum alignment again.
296        //
297        // Manual alignment for the minimum alignment can be elided if:
298        // - the layout's size is a multiple of its alignment
299        //   and its alignment is greater or equal to the minimum alignment
300        // - the layout's size is a multiple of the minimum alignment
301        //
302        // In either case the bump pointer will end up inherently aligned when the pointer
303        // is bumped downwards by the layout's size.
304        let can_elide_aligning_for_min_align = {
305            let due_to_layout_align = size_is_multiple_of_align && align_is_const && layout.align() >= min_align;
306            let due_to_layout_size = size_is_const && (layout.size() % min_align == 0);
307            due_to_layout_align || due_to_layout_size
308        };
309
310        let can_elide_aligning = can_elide_aligning_for_layout && can_elide_aligning_for_min_align;
311
312        !can_elide_aligning
313    };
314
315    if size_is_const && layout.size() <= MIN_CHUNK_ALIGN {
316        // When `size <= MIN_CHUNK_ALIGN` subtracting it from `end` can't overflow, as the lowest value for `end` would be `start` which is aligned to `MIN_CHUNK_ALIGN`,
317        // thus its address can't be smaller than it.
318        end -= layout.size();
319
320        if needs_aligning {
321            // At this point layout's align is const, because we assume `size_is_const` implies `align_is_const`.
322            // That means `max` is evaluated at compile time, so we don't bother having different cases for either alignment.
323            end = down_align(end, layout.align().max(min_align));
324        }
325
326        if unlikely(end < start) {
327            return None;
328        }
329    } else if align_is_const && layout.align() <= MIN_CHUNK_ALIGN {
330        // Constant, small alignment fast path!
331
332        // REGULAR_CHUNK: `start` and `end` must be part of the same allocated object.
333        // Allocated objects can't have a size greater than `isize::MAX`, so this doesn't overflow.
334        //
335        // DUMMY_CHUNK: `end - start` will always return `-16`
336        let remaining = end.wrapping_sub(start) as isize;
337
338        if unlikely(layout.size() as isize > remaining) {
339            return None;
340        }
341
342        // Doesn't overflow because of the check above.
343        end -= layout.size();
344
345        if needs_aligning {
346            // Down aligning an address `>= range.start` with an alignment `<= MIN_CHUNK_ALIGN` (which `layout.align()` is)
347            // can't exceed `range.start`, and thus also can't overflow.
348            end = down_align(end, layout.align().max(min_align));
349        }
350    } else {
351        // Alignment is `> MIN_CHUNK_ALIGN` or not const.
352
353        // This could also be a `checked_sub`, but we use `saturating_sub` to save us a branch.
354        // The `if` below will return None if the subtraction saturated and returned `0`.
355        end = end.saturating_sub(layout.size());
356        end = down_align(end, layout.align().max(min_align));
357
358        // Note that `end` being `0` is an invalid value for `end` and we MUST return None.
359        // Due to `start` being `NonNull`, it can't be `0`.
360        // Thus when `end` is `0` this will always return None.
361        if unlikely(end < start) {
362            return None;
363        }
364    }
365
366    debug_assert_aligned!(end, layout.align());
367    debug_assert_aligned!(end, min_align);
368    debug_assert_ne!(end, 0);
369    debug_assert_ge!(end, start);
370    debug_assert_ge!(original_end - end, layout.size());
371
372    Some(end)
373}
374
375/// Prepares a slice allocation by returning the start and end address for a maximally sized region
376/// where both start and end are aligned to `layout.align()`.
377///
378/// - `end` must be a multiple of [`MIN_CHUNK_ALIGN`]
379#[inline(always)]
380pub(crate) fn bump_prepare_up(props: BumpProps) -> Option<Range<usize>> {
381    props.debug_assert_valid(true);
382
383    let BumpProps {
384        mut start,
385        end,
386        layout,
387        min_align,
388        align_is_const,
389        size_is_const: _,
390        size_is_multiple_of_align: _,
391    } = props;
392
393    if align_is_const && layout.align() <= min_align {
394        // Alignment is already sufficient.
395    } else {
396        // `start` needs to be aligned.
397        if align_is_const && layout.align() <= MIN_CHUNK_ALIGN {
398            // Aligning an address that is `<= range.end` with an alignment
399            // that is `<= MIN_CHUNK_ALIGN` can't exceed `range.end` and
400            // thus can't overflow.
401            start = up_align_unchecked(start, layout.align());
402        } else {
403            start = if let Some(some) = up_align(start, layout.align()) {
404                some.get()
405            } else {
406                cold();
407                return None;
408            };
409
410            if unlikely(start > end) {
411                return None;
412            }
413        }
414    }
415
416    let remaining = end.wrapping_sub(start) as isize;
417
418    if unlikely(layout.size() as isize > remaining) {
419        return None;
420    }
421
422    // Layout fits, we just trim off the excess to make end aligned.
423    //
424    // Note that `end` does *not* need to be aligned to `min_align` because the `prepare` operation doesn't
425    // move the bump pointer which is the thing that does need to be aligned.
426    //
427    // Aligning to `min_align` will happen once `use_prepared_slice_allocation` is called.
428    let end = down_align(end, layout.align());
429
430    debug_assert_aligned!(start, layout.align());
431    debug_assert_aligned!(end, layout.align());
432    debug_assert_ne!(start, 0);
433    debug_assert_ne!(end, 0);
434
435    Some(start..end)
436}
437
438/// Prepares a slice allocation by returning the start and end address for a maximally sized region
439/// where both start and end are aligned to `layout.align()`.
440#[inline(always)]
441pub(crate) fn bump_prepare_down(props: BumpProps) -> Option<Range<usize>> {
442    props.debug_assert_valid(false);
443
444    let BumpProps {
445        start,
446        mut end,
447        layout,
448        min_align,
449        align_is_const,
450        size_is_const: _,
451        size_is_multiple_of_align: _,
452    } = props;
453
454    if align_is_const && layout.align() <= min_align {
455        // Alignment is already sufficient.
456    } else {
457        end = down_align(end, layout.align());
458
459        if align_is_const && layout.align() <= MIN_CHUNK_ALIGN {
460            // End is valid.
461        } else {
462            // End could be less than start at this point.
463            if unlikely(end < start) {
464                return None;
465            }
466        }
467    }
468
469    // REGULAR_CHUNK: `start` and `end` must be part of the same allocated object.
470    // Allocated objects can't have a size greater than `isize::MAX`, so this doesn't overflow.
471    //
472    // DUMMY_CHUNK: `end - start` will always return `-16`
473    let remaining = end.wrapping_sub(start) as isize;
474
475    if unlikely(layout.size() as isize > remaining) {
476        return None;
477    }
478
479    // Layout fits, we just trim off the excess to make start aligned.
480    //
481    // Note that `start` doesn't need to be aligned to `min_align` because the `prepare` operation doesn't
482    // move the bump pointer which is the thing that needs to be aligned.
483    //
484    // Aligning to `min_align` will happen once `use_prepared_slice_allocation` is called.
485    let start = up_align_unchecked(start, layout.align());
486
487    debug_assert_aligned!(start, layout.align());
488    debug_assert_aligned!(end, layout.align());
489    debug_assert_ne!(start, 0);
490    debug_assert_ne!(end, 0);
491
492    Some(start..end)
493}
494
495#[inline(always)]
496const fn down_align(addr: usize, align: usize) -> usize {
497    debug_assert!(align.is_power_of_two());
498    let mask = align - 1;
499    addr & !mask
500}
501
502/// Doesn't check for overflow.
503#[inline(always)]
504const fn up_align_unchecked(addr: usize, align: usize) -> usize {
505    debug_assert!(align.is_power_of_two());
506    let mask = align - 1;
507    (addr + mask) & !mask
508}
509
510#[inline(always)]
511const fn up_align(addr: usize, align: usize) -> Option<NonZeroUsize> {
512    debug_assert!(align.is_power_of_two());
513    let mask = align - 1;
514    let Some(addr_plus_mask) = addr.checked_add(mask) else {
515        return None;
516    };
517    NonZeroUsize::new(addr_plus_mask & !mask)
518}