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#![forbid(unsafe_code)]
//! Make sure you sync this file with `crates/fuzzing-support/src/from_bump_scope/bumping.rs`.
use core::{alloc::Layout, num::NonZeroUsize, ops::Range};
pub(crate) const MIN_CHUNK_ALIGN: usize = 16;
macro_rules! debug_assert_aligned {
($addr:expr, $align:expr) => {
let addr = $addr;
let align = $align;
debug_assert!(align.is_power_of_two());
let is_aligned = addr & (align - 1) == 0;
debug_assert!(
is_aligned,
"expected `{}` ({}) to be aligned to `{}` ({})",
stringify!($addr),
addr,
stringify!($align),
align,
);
};
}
/// Arguments for [`bump_up`] and [`bump_down`].
///
/// The fields `min_align`, `align_is_const`, `size_is_const`, `size_is_multiple_of_align` are expected to be constants.
/// `bump_up` and `bump_down` are optimized for that case.
///
/// Choosing `false` for `align_is_const`, `size_is_const`, `size_is_multiple_of_align` is always valid.
pub(crate) struct BumpProps {
pub(crate) start: usize,
pub(crate) end: usize,
pub(crate) layout: Layout,
pub(crate) min_align: usize,
pub(crate) align_is_const: bool,
pub(crate) size_is_const: bool,
pub(crate) size_is_multiple_of_align: bool,
}
pub(crate) struct BumpUp {
pub(crate) new_pos: usize,
pub(crate) ptr: usize,
}
#[inline(always)]
pub(crate) fn bump_up(
BumpProps {
mut start,
end,
layout,
min_align,
align_is_const,
size_is_const,
size_is_multiple_of_align,
}: BumpProps,
) -> Option<BumpUp> {
debug_assert_ne!(start, 0);
debug_assert_ne!(end, 0);
debug_assert!(min_align.is_power_of_two());
debug_assert!(min_align <= MIN_CHUNK_ALIGN);
if size_is_multiple_of_align {
debug_assert_eq!(layout.size() % layout.align(), 0);
}
debug_assert!(start <= end);
debug_assert_eq!(end % MIN_CHUNK_ALIGN, 0);
let mut new_pos;
// doing the `layout.size() < CHUNK_ALIGN_MIN` trick here (as seen in !UP)
// results in worse codegen, so we don't
if align_is_const && layout.align() <= MIN_CHUNK_ALIGN {
// Constant, small alignment fast path!
if align_is_const && layout.align() <= min_align {
// alignment is already sufficient
} else {
// Aligning an address that is `<= range.end` with an alignment
// that is `<= CHUNK_ALIGN_MIN` can not exceed `range.end` and
// can not overflow as `range.end` is always aligned to `CHUNK_ALIGN_MIN`
start = up_align_unchecked(start, layout.align());
}
let remaining = end - start;
if layout.size() > remaining {
return None;
}
// doesn't exceed `end` because of the check above
new_pos = start + layout.size();
} else {
// Alignment is `> CHUNK_ALIGN_MIN` or unknown.
// start and align are both nonzero
// `aligned_down` is the aligned pointer minus `layout.align()`
let aligned_down = (start - 1) & !(layout.align() - 1);
// align + size cannot overflow as per `Layout`'s rules
//
// this could also be a `checked_add`, but we use `saturating_add` to save us a branch;
// the `if` below will return None if the addition saturated and returned `usize::MAX`
new_pos = aligned_down.saturating_add(layout.align() + layout.size());
// note that `new_pos` being `usize::MAX` is an invalid value for `new_pos` and we MUST return None;
// due to `end` being always aligned to `CHUNK_ALIGN_MIN`, it can't be `usize::MAX`;
// thus when `new_pos` is `usize::MAX` this will always return None;
if new_pos > end {
return None;
}
// doesn't exceed `end` because `aligned_down + align + size` didn't
start = aligned_down + layout.align();
};
if (align_is_const && size_is_multiple_of_align && layout.align() >= min_align)
|| (size_is_const && (layout.size() % min_align == 0))
{
// we are already aligned to `MIN_ALIGN`
} else {
// up aligning an address `<= range.end` with an alignment `<= CHUNK_ALIGN_MIN` (which `MIN_ALIGN` is)
// can not exceed `range.end`, and thus also can't overflow
new_pos = up_align_unchecked(new_pos, min_align);
}
debug_assert_aligned!(start, layout.align());
debug_assert_aligned!(start, min_align);
debug_assert_aligned!(new_pos, min_align);
debug_assert_ne!(new_pos, 0);
debug_assert_ne!(start, 0);
Some(BumpUp { new_pos, ptr: start })
}
#[inline(always)]
pub(crate) fn bump_down(
BumpProps {
start,
mut end,
layout,
min_align,
align_is_const,
size_is_const,
size_is_multiple_of_align,
}: BumpProps,
) -> Option<usize> {
debug_assert_ne!(start, 0);
debug_assert_ne!(end, 0);
debug_assert!(min_align.is_power_of_two());
debug_assert!(min_align <= MIN_CHUNK_ALIGN);
if size_is_multiple_of_align {
debug_assert_eq!(layout.size() % layout.align(), 0);
}
debug_assert!(start <= end);
// these are expected to be evaluated at compile time
let needs_align_for_min_align = (!align_is_const || !size_is_multiple_of_align || layout.align() < min_align)
&& (!size_is_const || (layout.size() % min_align != 0));
let needs_align_for_layout = !align_is_const || !size_is_multiple_of_align || layout.align() > min_align;
let needs_align = needs_align_for_min_align || needs_align_for_layout;
if size_is_const && layout.size() <= MIN_CHUNK_ALIGN {
// When `size <= CHUNK_ALIGN_MIN` subtracting it from `end` can't overflow, as the lowest value for `end` would be `start` which is aligned to `CHUNK_ALIGN_MIN`,
// thus its address can't be smaller than it.
end -= layout.size();
if needs_align {
// At this point layout's align is const, because we assume `L::SIZE_IS_CONST` implies `L::ALIGN_IS_CONST`.
// That means `max` is evaluated at compile time, so we don't bother having different cases for either alignment.
end = down_align(end, layout.align().max(min_align));
}
if end < start {
return None;
}
} else if align_is_const && layout.align() <= MIN_CHUNK_ALIGN {
// Constant, small alignment fast path!
let remaining = end - start;
if layout.size() > remaining {
return None;
}
// doesn't overflow because of the check above
end -= layout.size();
if needs_align {
// down aligning an address `>= range.start` with an alignment `<= CHUNK_ALIGN_MIN` (which `layout.align()` is)
// can not exceed `range.start`, and thus also can't overflow
end = down_align(end, layout.align().max(min_align));
}
} else {
// Alignment is `> CHUNK_ALIGN_MIN` or unknown.
// this could also be a `checked_sub`, but we use `saturating_sub` to save us a branch;
// the `if` below will return None if the addition saturated and returned `0`
end = end.saturating_sub(layout.size());
end = down_align(end, layout.align().max(min_align));
// note that `end` being `0` is an invalid value for `end` and we MUST return None;
// due to `start` being `NonNull`, it can't be `0`;
// thus when `end` is `0` this will always return None;
if end < start {
return None;
}
};
debug_assert_aligned!(end, layout.align());
debug_assert_aligned!(end, min_align);
debug_assert_ne!(end, 0);
Some(end)
}
#[inline(always)]
pub(crate) fn bump_greedy_up(
BumpProps {
mut start,
end,
layout,
min_align,
align_is_const,
size_is_const: _,
size_is_multiple_of_align: _,
}: BumpProps,
) -> Option<Range<usize>> {
debug_assert!(layout.size() % layout.align() == 0);
debug_assert!(start <= end);
debug_assert!(end % MIN_CHUNK_ALIGN == 0);
if align_is_const && layout.align() <= min_align {
// alignment is already sufficient
} else {
// `start` needs to be aligned
if align_is_const && layout.align() <= MIN_CHUNK_ALIGN {
// SAFETY:
// Aligning an address that is `<= range.end` with an alignment
// that is `<= CHUNK_ALIGN_MIN` can not exceed `range.end` and
// can not overflow
start = up_align_unchecked(start, layout.align());
} else {
start = up_align(start, layout.align())?.get();
if start > end {
return None;
}
}
}
let remaining = end - start;
if layout.size() > remaining {
return None;
}
// layout does fit, we just trim off the excess to make end aligned
let end = down_align(end, layout.align());
debug_assert_aligned!(start, layout.align());
debug_assert_aligned!(end, layout.align());
debug_assert_ne!(start, 0);
debug_assert_ne!(end, 0);
Some(start..end)
}
#[inline(always)]
pub(crate) fn bump_greedy_down(
BumpProps {
start,
mut end,
layout,
min_align,
align_is_const,
size_is_const: _,
size_is_multiple_of_align: _,
}: BumpProps,
) -> Option<Range<usize>> {
debug_assert!(layout.size() % layout.align() == 0);
debug_assert!(start <= end);
if align_is_const && layout.align() <= min_align {
// alignment is already sufficient
} else {
end = down_align(end, layout.align());
if align_is_const && layout.align() <= MIN_CHUNK_ALIGN {
// end is valid
} else {
// end could be less than start at this point
if end < start {
return None;
}
}
}
let remaining = end - start;
if layout.size() > remaining {
return None;
}
// layout does fit, we just trim off the excess to make start aligned
let start = up_align_unchecked(start, layout.align());
debug_assert_aligned!(start, layout.align());
debug_assert_aligned!(end, layout.align());
debug_assert_ne!(start, 0);
debug_assert_ne!(end, 0);
Some(start..end)
}
#[inline(always)]
const fn down_align(addr: usize, align: usize) -> usize {
debug_assert!(align.is_power_of_two());
let mask = align - 1;
addr & !mask
}
/// Does not check for overflow.
#[inline(always)]
const fn up_align_unchecked(addr: usize, align: usize) -> usize {
debug_assert!(align.is_power_of_two());
let mask = align - 1;
(addr + mask) & !mask
}
#[inline(always)]
const fn up_align(addr: usize, align: usize) -> Option<NonZeroUsize> {
debug_assert!(align.is_power_of_two());
let mask = align - 1;
let addr_plus_mask = match addr.checked_add(mask) {
Some(addr_plus_mask) => addr_plus_mask,
None => return None,
};
NonZeroUsize::new(addr_plus_mask & !mask)
}