Crate bump_scope
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A fast bump allocator that supports allocation scopes / checkpoints. Aka an arena for values of arbitrary types.
§What is bump allocation?
A bump allocator owns a big chunk of memory. It has a pointer that starts at one end of that chunk. When an allocation is made that pointer gets aligned and bumped towards the other end of the chunk by the allocation’s size. When its chunk is full, it allocates another chunk with twice the size.
This makes allocations very fast. The drawback is that you can’t reclaim memory like you do with a more general allocator.
Memory for the most recent allocation can be reclaimed. You can also use scopes, checkpoints and reset to reclaim memory.
A bump allocator is great for phase-oriented allocations where you allocate objects in a loop and free them at the end of every iteration.
use bump_scope::Bump;
let mut bump: Bump = Bump::new();
loop {
// use bump ...
bump.reset();
}The fact that the bump allocator allocates ever larger chunks and reset only keeps around the largest one means that after a few iterations, every bump allocation
will be done on the same chunk and no more chunks need to be allocated.
The introduction of scopes makes this bump allocator also great for temporary allocations and stack-like usage.
§Comparison to bumpalo
Bumpalo is a popular crate for bump allocation. This crate was inspired by bumpalo and Always Bump Downwards.
Unlike bumpalo, this crate…
- Supports scopes and checkpoints.
- Drop is always called for allocated values unless explicitly leaked or forgotten.
alloc*methods return aBumpBox<T>which owns and dropsT. Types that don’t need dropping can be turned into references withinto_refandinto_mut.
- You can efficiently allocate items from any
Iteratorwithalloc_iter_mut(_rev). - Every method that panics on allocation failure has a fallible
try_*counterpart. Bump’s base allocator is generic.Bumpneeds to allocate on construction.BumpandBumpScopehave the same repr asNonNull<u8>. (vs 3x pointer sized)- Won’t try to allocate a smaller chunk if allocation failed.
- No built-in allocation limit. You can provide an allocator that enforces an allocation limit (see
tests/limit_memory_usage.rs). - Allocations are a bit more optimized. (see
crates/inspect-asm/out/x86-64and benchmarks) - You can choose the bump direction. Bumps upwards by default.
- You can choose the minimum alignment.
§Scopes and Checkpoints
You can create scopes to make allocations that live only for a part of its parent scope. Creating and exiting scopes is virtually free. Allocating within a scope has no overhead.
You can create a new scope either with a scoped closure or with a scope_guard:
use bump_scope::Bump;
let mut bump: Bump = Bump::new();
// you can use a closure
bump.scoped(|mut bump| {
let hello = bump.alloc_str("hello");
assert_eq!(bump.stats().allocated(), 5);
bump.scoped(|bump| {
let world = bump.alloc_str("world");
println!("{hello} and {world} are both live");
assert_eq!(bump.stats().allocated(), 10);
});
println!("{hello} is still live");
assert_eq!(bump.stats().allocated(), 5);
});
assert_eq!(bump.stats().allocated(), 0);
// or you can use scope guards
{
let mut guard = bump.scope_guard();
let mut bump = guard.scope();
let hello = bump.alloc_str("hello");
assert_eq!(bump.stats().allocated(), 5);
{
let mut guard = bump.scope_guard();
let bump = guard.scope();
let world = bump.alloc_str("world");
println!("{hello} and {world} are both live");
assert_eq!(bump.stats().allocated(), 10);
}
println!("{hello} is still live");
assert_eq!(bump.stats().allocated(), 5);
}
assert_eq!(bump.stats().allocated(), 0);You can also use the unsafe checkpoint api to reset the bump pointer to a previous location.
let checkpoint = bump.checkpoint();
{
let hello = bump.alloc_str("hello");
assert_eq!(bump.stats().allocated(), 5);
}
unsafe { bump.reset_to(checkpoint); }
assert_eq!(bump.stats().allocated(), 0);§Allocator API
Bump and BumpScope implement allocator_api2::alloc::Allocator.
With this you can bump allocate allocator_api2::boxed::Box, allocator_api2::vec::Vec and collections
from other crates that support it like hashbrown::HashMap.
A bump allocator can grow, shrink and deallocate the most recent allocation. When bumping upwards it can even do so in place. Growing other allocations will require a new allocation and the old memory block becomes wasted space. Shrinking or deallocating other allocations does nothing which means wasted space.
A bump allocator does not require deallocate or shrink to free memory.
After all, memory will be reclaimed when exiting a scope or calling reset.
You can wrap a bump allocator in a type that makes deallocate and shrink a no-op using without_dealloc and without_shrink.
use bump_scope::Bump;
use allocator_api2::boxed::Box;
let bump: Bump = Bump::new();
let boxed = Box::new_in(5, &bump);
assert_eq!(bump.stats().allocated(), 4);
drop(boxed);
assert_eq!(bump.stats().allocated(), 0);
let boxed = Box::new_in(5, bump.without_dealloc());
assert_eq!(bump.stats().allocated(), 4);
drop(boxed);
assert_eq!(bump.stats().allocated(), 4);§Feature Flags
This crate supports no_std, unless the std feature is enabled.
-
std(default):Adds implementations of
std::iotraits forBumpBoxand{Fixed, Mut}BumpVec. Activatesallocfeature.
-
alloc(default):Adds implementations interacting with
StringandCow<str>.
-
nightly-allocator-api(requires nightly):Enables
allocator-api2’snightlyfeature which makes it reexport the nightly allocator api instead of its own implementation. With this you can bump allocate collections from the standard library.
-
nightly-coerce-unsized(requires nightly):Makes
BumpBox<T>implementCoerceUnsized. With thisBumpBox<[i32;3]>coerces toBumpBox<[i32]>,BumpBox<dyn Debug>and so on.
§Bumping upwards or downwards?
Bump direction is controlled by the generic parameter const UP: bool. By default, UP is true, so the allocator bumps upwards.
- Bumping upwards…
- has the advantage that the most recent allocation can be grown and shrunk in place.
- makes
alloc_iter(_mut)andalloc_fmt(_mut)faster.
- Bumping downwards…
- uses slightly fewer instructions per allocation.
- makes
alloc_iter_mut_revfaster.
§Minimum alignment?
The minimum alignment is controlled by the generic parameter const MIN_ALIGN: usize. By default, MIN_ALIGN is 1.
Changing the minimum alignment to e.g. 4 makes it so allocations with the alignment of 4 don’t need to align the bump pointer anymore.
This will penalize allocations of a smaller alignment as their size now needs to be rounded up the next multiple of 4.
This amounts to about 1 or 2 instructions per allocation.
Re-exports§
pub use allocator_api2;
Macros§
- Creates a
BumpVeccontaining the arguments. - Creates a
MutBumpVeccontaining the arguments. - Creates a
MutBumpVecRevcontaining the arguments.
Structs§
- A bump allocator.
- A pointer type that uniquely owns a bump allocation of type
T. This type is returned whenever a bump allocation is made. - A bump allocation scope whose allocations are valid for the lifetime of its associated
BumpScopeGuardor closure. - Returned from
BumpScope::scope_guard. - Returned from
Bump::scope_guard. - A bump allocated
String. - A bump allocated
Vec. - This is returned from
checkpointand used forreset_to. - Refers to a chunk of memory that was allocated by the bump allocator.
- Iterator that iterates over next chunks by continuously calling
Chunk::next. - Iterator that iterates over previous chunks by continuously calling
Chunk::prev. - A draining iterator owned slices.
- An iterator which uses a closure to determine if an element should be removed.
- A
BumpStringbut with a fixed capacity. - A
BumpVecbut with a fixed capacity. - A possible error value when converting a string from a UTF-8 byte vector.
- An iterator that moves out of an owned slice.
- Specifies the current minimum alignment of a bump allocator.
- A type like
BumpString, optimized for a&mut Bump(Scope). - A type like
BumpVec, optimized for a&mut Bump(Scope). - This is like a
MutBumpVec, but new elements are pushed to the front. - Provides statistics about the memory usage of the bump allocator.
- Associates a lifetime to a wrapped type.
- Wraps an bump allocator and does nothing on
deallocate. - Wraps an bump allocator and does nothing on
shrink.
Traits§
- An allocator that allows
grow(_zeroed),shrinkanddeallocatecalls with pointers that were not allocated by this allocator. This trait is used forBumpBox::into_boxto allow safely converting aBumpBoxinto aBox. - This trait marks types that don’t need dropping.
- Statically guarantees that a minimum alignment is marked as supported.