[][src]Struct building_blocks_mesh::PosNormTexMesh

pub struct PosNormTexMesh {
    pub positions: Vec<[f32; 3]>,
    pub normals: Vec<[f32; 3]>,
    pub tex_coords: Vec<[f32; 2]>,
    pub indices: Vec<usize>,
}

Fields

positions: Vec<[f32; 3]>normals: Vec<[f32; 3]>

Surface normal vectors. Not guaranteed to be normalized.

tex_coords: Vec<[f32; 2]>

Texture coordinates, AKA UVs.

indices: Vec<usize>

All of the triangles in the mesh, wound counter-clockwise (right-hand rule).

Implementations

impl PosNormTexMesh[src]

pub fn is_empty(&self) -> bool[src]

pub fn clear(&mut self)[src]

Trait Implementations

impl Default for PosNormTexMesh[src]

Auto Trait Implementations

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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