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use crate::{Point2i, Point3i, PointN};
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum Axis2 {
X = 0,
Y = 1,
}
impl Axis2 {
#[inline]
pub fn index(&self) -> usize {
*self as usize
}
#[inline]
pub fn get_unit_vector(&self) -> Point2i {
match self {
Axis2::X => PointN([1, 0]),
Axis2::Y => PointN([0, 1]),
}
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct SignedAxis2 {
pub sign: i32,
pub axis: Axis2,
}
impl SignedAxis2 {
#[inline]
pub fn new(sign: i32, axis: Axis2) -> Self {
Self { sign, axis }
}
#[inline]
pub fn get_vector(&self) -> Point2i {
self.axis.get_unit_vector() * self.sign
}
#[inline]
pub fn from_vector(v: Point2i) -> Option<Self> {
match v {
PointN([x, 0]) => Some(SignedAxis2::new(x, Axis2::X)),
PointN([0, y]) => Some(SignedAxis2::new(y, Axis2::Y)),
_ => None,
}
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum Axis3 {
X = 0,
Y = 1,
Z = 2,
}
impl Axis3 {
#[inline]
pub fn index(&self) -> usize {
*self as usize
}
#[inline]
pub const fn get_unit_vector(&self) -> Point3i {
match self {
Axis3::X => PointN([1, 0, 0]),
Axis3::Y => PointN([0, 1, 0]),
Axis3::Z => PointN([0, 0, 1]),
}
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum Axis3Permutation {
Xyz,
Zxy,
Yzx,
Zyx,
Xzy,
Yxz,
}
impl Axis3Permutation {
#[inline]
pub const fn even_with_normal_axis(axis: Axis3) -> Self {
match axis {
Axis3::X => Axis3Permutation::Xyz,
Axis3::Y => Axis3Permutation::Yzx,
Axis3::Z => Axis3Permutation::Zxy,
}
}
#[inline]
pub const fn odd_with_normal_axis(axis: Axis3) -> Self {
match axis {
Axis3::X => Axis3Permutation::Xzy,
Axis3::Y => Axis3Permutation::Yxz,
Axis3::Z => Axis3Permutation::Zyx,
}
}
#[inline]
pub const fn sign(&self) -> i32 {
match self {
Axis3Permutation::Xyz => 1,
Axis3Permutation::Zxy => 1,
Axis3Permutation::Yzx => 1,
Axis3Permutation::Zyx => -1,
Axis3Permutation::Xzy => -1,
Axis3Permutation::Yxz => -1,
}
}
#[inline]
pub const fn axes(&self) -> [Axis3; 3] {
match self {
Axis3Permutation::Xyz => [Axis3::X, Axis3::Y, Axis3::Z],
Axis3Permutation::Zxy => [Axis3::Z, Axis3::X, Axis3::Y],
Axis3Permutation::Yzx => [Axis3::Y, Axis3::Z, Axis3::X],
Axis3Permutation::Zyx => [Axis3::Z, Axis3::Y, Axis3::X],
Axis3Permutation::Xzy => [Axis3::X, Axis3::Z, Axis3::Y],
Axis3Permutation::Yxz => [Axis3::Y, Axis3::X, Axis3::Z],
}
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct SignedAxis3 {
pub sign: i32,
pub axis: Axis3,
}
impl SignedAxis3 {
#[inline]
pub const fn new(sign: i32, axis: Axis3) -> Self {
Self { sign, axis }
}
#[inline]
pub fn get_vector(&self) -> Point3i {
self.axis.get_unit_vector() * self.sign
}
#[inline]
pub const fn from_vector(v: Point3i) -> Option<Self> {
match v {
PointN([x, 0, 0]) => Some(SignedAxis3::new(x, Axis3::X)),
PointN([0, y, 0]) => Some(SignedAxis3::new(y, Axis3::Y)),
PointN([0, 0, z]) => Some(SignedAxis3::new(z, Axis3::Z)),
_ => None,
}
}
}