Expand description
Small framework I plan to use for my own games
To get a window on the screen, call init If you want to draw stuff onto the screen, you need a shader, something that implements the Drawable trait, a struct that implements GameState to hold your game’s data, and then finally to run it all by calling run
Modules§
Macros§
- start_
timer - Creates an instant to make measuring times easier
- stop_
timer - Prints the elapsed time from
start_timer