Crate bugsyth_engine

Source
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Small framework I plan to use for my own games

To get a window on the screen, call init If you want to draw stuff onto the screen, you need a shader, something that implements the Drawable trait, a struct that implements GameState to hold your game’s data, and then finally to run it all by calling run

Modules§

asset
context
error
game_state
glium
math
prelude
renderer
rng
shaders

Macros§

start_timer
Creates an instant to make measuring times easier
stop_timer
Prints the elapsed time from start_timer

Functions§

init
run