Struct bughouse::Square[][src]

pub struct Square(_);
Expand description

Represent a square on the chess board

Implementations

Create a new square, given an index. Note: It is invalid, but allowed, to pass in a number >= 64. Doing so will crash stuff.


use chess::{Square, Rank, File, EMPTY};

assert_eq!(unsafe { Square::new(0) }, Square::default());

let bad_sq = unsafe { Square::new(64) };

// Iterate over all possible squares and ensure that *none* of them are equal to `bad_sq`.
for sq in !EMPTY {
    assert_ne!(bad_sq, sq);
}

Make a square given a rank and a file

use chess::{Square, Rank, File, BitBoard};

// Make the A1 square
let sq = Square::make_square(Rank::First, File::A);

// Convert it to a bitboard
let bb = BitBoard::from_square(sq);

// loop over all squares in the bitboard (should be only one), and ensure that the square
// is what we created
for x in bb {
    assert_eq!(sq, x);
}

Return the rank given this square.

use chess::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.get_rank(), Rank::Seventh);

Return the file given this square.

use chess::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.get_file(), File::D);

If there is a square above me, return that. Otherwise, None.

use chess::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.up().expect("Valid Square"), Square::make_square(Rank::Eighth, File::D));

assert_eq!(sq.up().expect("Valid Square").up(), None);

If there is a square below me, return that. Otherwise, None.

use chess::{Square, Rank, File};

let sq = Square::make_square(Rank::Second, File::D);

assert_eq!(sq.down().expect("Valid Square"), Square::make_square(Rank::First, File::D));

assert_eq!(sq.down().expect("Valid Square").down(), None);

If there is a square to the left of me, return that. Otherwise, None.

use chess::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::B);

assert_eq!(sq.left().expect("Valid Square"), Square::make_square(Rank::Seventh, File::A));

assert_eq!(sq.left().expect("Valid Square").left(), None);

If there is a square to the right of me, return that. Otherwise, None.

use chess::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::G);

assert_eq!(sq.right().expect("Valid Square"), Square::make_square(Rank::Seventh, File::H));

assert_eq!(sq.right().expect("Valid Square").right(), None);

If there is a square “forward”, given my Color, go in that direction. Otherwise, None.

use chess::{Square, Rank, File, Color};

let mut sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.forward(Color::White).expect("Valid Square"), Square::make_square(Rank::Eighth, File::D));
assert_eq!(sq.forward(Color::White).expect("Valid Square").forward(Color::White), None);

sq = Square::make_square(Rank::Second, File::D);

assert_eq!(sq.forward(Color::Black).expect("Valid Square"), Square::make_square(Rank::First, File::D));
assert_eq!(sq.forward(Color::Black).expect("Valid Square").forward(Color::Black), None);

If there is a square “backward” given my Color, go in that direction. Otherwise, None.

use chess::{Square, Rank, File, Color};

let mut sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.backward(Color::Black).expect("Valid Square"), Square::make_square(Rank::Eighth, File::D));
assert_eq!(sq.backward(Color::Black).expect("Valid Square").backward(Color::Black), None);

sq = Square::make_square(Rank::Second, File::D);

assert_eq!(sq.backward(Color::White).expect("Valid Square"), Square::make_square(Rank::First, File::D));
assert_eq!(sq.backward(Color::White).expect("Valid Square").backward(Color::White), None);

If there is a square above me, return that. If not, wrap around to the other side.

use chess::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.uup(), Square::make_square(Rank::Eighth, File::D));

assert_eq!(sq.uup().uup(), Square::make_square(Rank::First, File::D));

If there is a square below me, return that. If not, wrap around to the other side.

use chess::{Square, Rank, File};

let sq = Square::make_square(Rank::Second, File::D);

assert_eq!(sq.udown(), Square::make_square(Rank::First, File::D));

assert_eq!(sq.udown().udown(), Square::make_square(Rank::Eighth, File::D));

If there is a square to the left of me, return that. If not, wrap around to the other side.

use chess::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::B);

assert_eq!(sq.uleft(), Square::make_square(Rank::Seventh, File::A));

assert_eq!(sq.uleft().uleft(), Square::make_square(Rank::Seventh, File::H));

If there is a square to the right of me, return that. If not, wrap around to the other side.

use chess::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::G);

assert_eq!(sq.uright(), Square::make_square(Rank::Seventh, File::H));

assert_eq!(sq.uright().uright(), Square::make_square(Rank::Seventh, File::A));

If there is a square “forward”, given my color, return that. If not, wrap around to the other side.

use chess::{Square, Rank, File, Color};

let mut sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.uforward(Color::White), Square::make_square(Rank::Eighth, File::D));
assert_eq!(sq.uforward(Color::White).uforward(Color::White), Square::make_square(Rank::First, File::D));

sq = Square::make_square(Rank::Second, File::D);

assert_eq!(sq.uforward(Color::Black), Square::make_square(Rank::First, File::D));
assert_eq!(sq.uforward(Color::Black).uforward(Color::Black), Square::make_square(Rank::Eighth, File::D));

If there is a square “backward”, given my color, return that. If not, wrap around to the other side.

use chess::{Square, Rank, File, Color};

let mut sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.ubackward(Color::Black), Square::make_square(Rank::Eighth, File::D));
assert_eq!(sq.ubackward(Color::Black).ubackward(Color::Black), Square::make_square(Rank::First, File::D));

sq = Square::make_square(Rank::Second, File::D);

assert_eq!(sq.ubackward(Color::White), Square::make_square(Rank::First, File::D));
assert_eq!(sq.ubackward(Color::White).ubackward(Color::White), Square::make_square(Rank::Eighth, File::D));

Convert this square to an integer.

use chess::{Square, Rank, File};

assert_eq!(Square::make_square(Rank::First, File::A).to_int(), 0);
assert_eq!(Square::make_square(Rank::Second, File::A).to_int(), 8);
assert_eq!(Square::make_square(Rank::First, File::B).to_int(), 1);
assert_eq!(Square::make_square(Rank::Eighth, File::H).to_int(), 63);

Convert this Square to a usize for table lookup purposes

use chess::{Square, Rank, File};

assert_eq!(Square::make_square(Rank::First, File::A).to_index(), 0);
assert_eq!(Square::make_square(Rank::Second, File::A).to_index(), 8);
assert_eq!(Square::make_square(Rank::First, File::B).to_index(), 1);
assert_eq!(Square::make_square(Rank::Eighth, File::H).to_index(), 63);
👎 Deprecated since 3.1.0:

please use Square::from_str(square)? instead

Convert a UCI String to a square. If invalid, return None

use chess::Square;

let sq = Square::default();

assert_eq!(Square::from_string("a1".to_owned()).expect("Valid Square"), sq);

The A1 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::A1, Square::make_square(Rank::First, File::A));

The B1 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::B1, Square::make_square(Rank::First, File::B));

The C1 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::C1, Square::make_square(Rank::First, File::C));

The D1 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::D1, Square::make_square(Rank::First, File::D));

The E1 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::E1, Square::make_square(Rank::First, File::E));

The F1 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::F1, Square::make_square(Rank::First, File::F));

The G1 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::G1, Square::make_square(Rank::First, File::G));

The H1 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::H1, Square::make_square(Rank::First, File::H));

The A2 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::A2, Square::make_square(Rank::Second, File::A));

The B2 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::B2, Square::make_square(Rank::Second, File::B));

The C2 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::C2, Square::make_square(Rank::Second, File::C));

The D2 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::D2, Square::make_square(Rank::Second, File::D));

The E2 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::E2, Square::make_square(Rank::Second, File::E));

The F2 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::F2, Square::make_square(Rank::Second, File::F));

The G2 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::G2, Square::make_square(Rank::Second, File::G));

The H2 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::H2, Square::make_square(Rank::Second, File::H));

The A3 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::A3, Square::make_square(Rank::Third, File::A));

The B3 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::B3, Square::make_square(Rank::Third, File::B));

The C3 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::C3, Square::make_square(Rank::Third, File::C));

The D3 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::D3, Square::make_square(Rank::Third, File::D));

The E3 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::E3, Square::make_square(Rank::Third, File::E));

The F3 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::F3, Square::make_square(Rank::Third, File::F));

The G3 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::G3, Square::make_square(Rank::Third, File::G));

The H3 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::H3, Square::make_square(Rank::Third, File::H));

The A4 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::A4, Square::make_square(Rank::Fourth, File::A));

The B4 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::B4, Square::make_square(Rank::Fourth, File::B));

The C4 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::C4, Square::make_square(Rank::Fourth, File::C));

The D4 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::D4, Square::make_square(Rank::Fourth, File::D));

The E4 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::E4, Square::make_square(Rank::Fourth, File::E));

The F4 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::F4, Square::make_square(Rank::Fourth, File::F));

The G4 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::G4, Square::make_square(Rank::Fourth, File::G));

The H4 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::H4, Square::make_square(Rank::Fourth, File::H));

The A5 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::A5, Square::make_square(Rank::Fifth, File::A));

The B5 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::B5, Square::make_square(Rank::Fifth, File::B));

The C5 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::C5, Square::make_square(Rank::Fifth, File::C));

The D5 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::D5, Square::make_square(Rank::Fifth, File::D));

The E5 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::E5, Square::make_square(Rank::Fifth, File::E));

The F5 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::F5, Square::make_square(Rank::Fifth, File::F));

The G5 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::G5, Square::make_square(Rank::Fifth, File::G));

The H5 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::H5, Square::make_square(Rank::Fifth, File::H));

The A6 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::A6, Square::make_square(Rank::Sixth, File::A));

The B6 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::B6, Square::make_square(Rank::Sixth, File::B));

The C6 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::C6, Square::make_square(Rank::Sixth, File::C));

The D6 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::D6, Square::make_square(Rank::Sixth, File::D));

The E6 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::E6, Square::make_square(Rank::Sixth, File::E));

The F6 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::F6, Square::make_square(Rank::Sixth, File::F));

The G6 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::G6, Square::make_square(Rank::Sixth, File::G));

The H6 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::H6, Square::make_square(Rank::Sixth, File::H));

The A7 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::A7, Square::make_square(Rank::Seventh, File::A));

The B7 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::B7, Square::make_square(Rank::Seventh, File::B));

The C7 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::C7, Square::make_square(Rank::Seventh, File::C));

The D7 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::D7, Square::make_square(Rank::Seventh, File::D));

The E7 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::E7, Square::make_square(Rank::Seventh, File::E));

The F7 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::F7, Square::make_square(Rank::Seventh, File::F));

The G7 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::G7, Square::make_square(Rank::Seventh, File::G));

The H7 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::H7, Square::make_square(Rank::Seventh, File::H));

The A8 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::A8, Square::make_square(Rank::Eighth, File::A));

The B8 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::B8, Square::make_square(Rank::Eighth, File::B));

The C8 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::C8, Square::make_square(Rank::Eighth, File::C));

The D8 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::D8, Square::make_square(Rank::Eighth, File::D));

The E8 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::E8, Square::make_square(Rank::Eighth, File::E));

The F8 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::F8, Square::make_square(Rank::Eighth, File::F));

The G8 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::G8, Square::make_square(Rank::Eighth, File::G));

The H8 square on the chess board

use chess::{Square, Rank, File};

assert_eq!(Square::H8, Square::make_square(Rank::Eighth, File::H));

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Create a square on A1.

use chess::{Square, Rank, File};

let explicit_sq = Square::make_square(Rank::First, File::A);
let implicit_sq = Square::default();

assert_eq!(explicit_sq, implicit_sq);

Formats the value using the given formatter. Read more

The associated error which can be returned from parsing.

Parses a string s to return a value of this type. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

The returned type after indexing.

Performs the indexing (container[index]) operation. Read more

Performs the mutable indexing (container[index]) operation. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.