Struct bughouse::Game[][src]

pub struct Game { /* fields omitted */ }
Expand description

For UI/UCI Servers, store a game object which allows you to determine draw by 3 fold repitition, draw offers, resignations, and moves.

This structure is slow compared to using Board directly, so it is not recommended for engines.

Implementations

Create a new Game with the initial position.

use chess::{Game, Board};

let game = Game::new();
assert_eq!(game.current_position(), Board::default());

Create a new Game with a specific starting position.

use chess::{Game, Board};

let game = Game::new_with_board(Board::default());
assert_eq!(game.current_position(), Board::default());

Get all actions made in this game (moves, draw offers, resignations, etc.)

use chess::{Game, MoveGen, Color};

let mut game = Game::new();
let mut movegen = MoveGen::new_legal(&game.current_position());

game.make_move(movegen.next().expect("At least one valid move"));
game.resign(Color::Black);
assert_eq!(game.actions().len(), 2);

What is the status of this game?

use chess::Game;

let game = Game::new();
assert!(game.result().is_none());
👎 Deprecated since 3.1.0:

Please use Game::from_str(fen)? instead.

Create a new Game object from an FEN string.

use chess::{Game, Board};

// This is the better way:
use std::str::FromStr;
let game: Game = Game::from_str("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1").expect("Valid FEN");
let game2: Result<Game, _> = Game::from_str("Invalid FEN");
assert!(game2.is_err());

// This still works
let game = Game::new_from_fen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1").expect("Valid FEN");
let game2 = Game::new_from_fen("Invalid FEN");
assert!(game2.is_none());

Get the current position on the board from the Game object.

use chess::{Game, Board};

let game = Game::new();
assert_eq!(game.current_position(), Board::default());

Determine if a player can legally declare a draw by 3-fold repetition or 50-move rule.

use chess::{Game, Square, ChessMove};

let b1c3 = ChessMove::new(Square::B1, Square::C3, None);
let c3b1 = ChessMove::new(Square::C3, Square::B1, None);

let b8c6 = ChessMove::new(Square::B8, Square::C6, None);
let c6b8 = ChessMove::new(Square::C6, Square::B8, None);

let mut game = Game::new();
assert_eq!(game.can_declare_draw(), false);

game.make_move(b1c3);
game.make_move(b8c6);
game.make_move(c3b1);
game.make_move(c6b8);

assert_eq!(game.can_declare_draw(), false); // position has shown up twice

game.make_move(b1c3);
game.make_move(b8c6);
game.make_move(c3b1);
game.make_move(c6b8);
assert_eq!(game.can_declare_draw(), true); // position has shown up three times

Declare a draw by 3-fold repitition or 50-move rule.

use chess::{Game, Square, ChessMove};

let b1c3 = ChessMove::new(Square::B1, Square::C3, None);
let c3b1 = ChessMove::new(Square::C3, Square::B1, None);

let b8c6 = ChessMove::new(Square::B8, Square::C6, None);
let c6b8 = ChessMove::new(Square::C6, Square::B8, None);

let mut game = Game::new();
assert_eq!(game.can_declare_draw(), false);

game.make_move(b1c3);
game.make_move(b8c6);
game.make_move(c3b1);
game.make_move(c6b8);

assert_eq!(game.can_declare_draw(), false); // position has shown up twice

game.make_move(b1c3);
game.make_move(b8c6);
game.make_move(c3b1);
game.make_move(c6b8);
assert_eq!(game.can_declare_draw(), true); // position has shown up three times
game.declare_draw();

Make a chess move on the board

use chess::{Game, MoveGen};

let mut game = Game::new();

let mut movegen = MoveGen::new_legal(&game.current_position());

game.make_move(movegen.next().expect("At least one legal move"));

Who’s turn is it to move?

use chess::{Game, Color};

let game = Game::new();
assert_eq!(game.side_to_move(), Color::White);

Offer a draw to my opponent. color is the player who offered the draw. The draw must be accepted before my opponent moves.

use chess::{Game, Color};

let mut game = Game::new();
game.offer_draw(Color::White);

Accept a draw offer from my opponent.

use chess::{Game, MoveGen, Color};

let mut game = Game::new();
game.offer_draw(Color::Black);
assert_eq!(game.accept_draw(), true);

let mut game2 = Game::new();
let mut movegen = MoveGen::new_legal(&game2.current_position());
game2.offer_draw(Color::Black);
game2.make_move(movegen.next().expect("At least one legal move"));
assert_eq!(game2.accept_draw(), false);

color resigns the game

use chess::{Game, Color};

let mut game = Game::new();
game.resign(Color::White);

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

The associated error which can be returned from parsing.

Parses a string s to return a value of this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.