Crate bughouse[][src]

Structs

A good old-fashioned bitboard You do have access to the actual value, but you are probably better off using the implemented operators to work with this object.

A representation of a chess board. That’s why you’re here, right?

Represents a chess position that has not been validated for legality.

A representation of one Bughouse board.

A representation of one Bughouse board.

Represent a ChessMove in memory

Store a cache of entries, each with an associated hash.

Represent a ChessMove in memory

For UI/UCI Servers, store a game object which allows you to determine draw by 3 fold repitition, draw offers, resignations, and moves.

A representation of one Bughouse board.

An incremental move generator

A representation of tracking squares that have a piece promoted from a pawn.

Represent a square on the chess board

Enums

Contains all actions supported within the game

What is the status of this game?

What castle rights does a particular player have?

Represent a color.

Sometimes, bad stuff happens.

Describe a file (column) on a chess board

What was the result of this game?

Represent a chess piece as a very simple enum

Describe a rank (row) on a chess board

Constants

Enumerate all castle rights.

List all colors

Enumerate all files

An array representing each piece type, in order of ascending value.

Enumerate all ranks

A list of every square on the chessboard.

What are all the edge squares on the BitBoard?

An empty bitboard. It is sometimes useful to use !EMPTY to get the universe of squares.

How many different types of CastleRights are there?

How many colors are there?

How many files are there?

How many piece types are there?

How many ways can I promote?

How many ranks are there?

How many squares are there?

What pieces can I promote to?

Functions

Get a line between these two squares, not including the squares themselves.

This is now a no-op. It does not need to be called anymore.

Get a BitBoard that represents the squares on the 1 or 2 files next to this file.

Get the moves for a bishop on a particular square, given blockers blocking my movement.

Get the rays for a bishop on a particular square.

Get a BitBoard that represents all the squares on a particular file.

Get the king moves for a particular square.

Get the knight moves for a particular square.

Get the pawn capture move for a particular square, given the pawn’s color and the potential victims

Get all the pawn moves for a particular square, given the pawn’s color and the potential blocking pieces and victims.

Get the quiet pawn moves (non-captures) for a particular square, given the pawn’s color and the potential blocking pieces.

Get a BitBoard that represents all the squares on a particular rank.

Get the moves for a rook on a particular square, given blockers blocking my movement.

Get the rays for a rook on a particular square.

Get a line (extending to infinity, which in chess is 8 squares), given two squares. This line does extend past the squares.