Crate bughouse Copy item path Source BitBoard A good old-fashioned bitboard
You do have access to the actual value, but you are probably better off
using the implemented operators to work with this object. Board A representation of a chess board. That’s why you’re here, right? BoardBuilder Represents a chess position that has not been validated for legality. BughouseBoard A representation of one Bughouse board. BughouseGame A representation of one Bughouse board. BughouseMove Represent a ChessMove in memory CacheTable Store a cache of entries, each with an associated hash. ChessMove Represent a ChessMove in memory Game For UI/UCI Servers, store a game object which allows you to determine
draw by 3 fold repitition, draw offers, resignations, and moves. Holdings A representation of one Bughouse board. MoveGen An incremental move generator Promotions A representation of tracking squares that have a piece promoted from a pawn. PromotionsParseError Square Represent a square on the chess board Action Contains all actions supported within the game BoardID BoardStatus What is the status of this game? CastleRights What castle rights does a particular player have? Color Represent a color. Error File Describe a file (column) on a chess board GameResult What was the result of this game? Piece Represent a chess piece as a very simple enum Rank Describe a rank (row) on a chess board ALL_CASTLE_RIGHTS Enumerate all castle rights. ALL_COLORS List all colors ALL_FILES Enumerate all files ALL_PIECES An array representing each piece type, in order of ascending value. ALL_RANKS Enumerate all ranks ALL_SQUARES A list of every square on the chessboard. BOARD_IDS EDGES What are all the edge squares on the BitBoard? EMPTY An empty bitboard. It is sometimes useful to use !EMPTY to get the universe of squares. NUM_CASTLE_RIGHTS How many different types of CastleRights are there? NUM_COLORS How many colors are there? NUM_FILES How many files are there? NUM_HELD_PIECE_TYPES NUM_PIECES How many piece types are there? NUM_PROMOTION_PIECES How many ways can I promote? NUM_RANKS How many ranks are there? NUM_SQUARES How many squares are there? PROMOTION_PIECES What pieces can I promote to? between Get a line between these two squares, not including the squares themselves. construct This is now a no-op. It does not need to be called anymore. get_adjacent_files Get a BitBoard that represents the squares on the 1 or 2 files next to this file. get_bishop_moves Get the moves for a bishop on a particular square, given blockers blocking my movement. get_bishop_rays Get the rays for a bishop on a particular square. get_file Get a BitBoard that represents all the squares on a particular file. get_king_moves Get the king moves for a particular square. get_knight_moves Get the knight moves for a particular square. get_pawn_attacks Get the pawn capture move for a particular square, given the pawn’s color and the potential
victims get_pawn_moves Get all the pawn moves for a particular square, given the pawn’s color and the potential
blocking pieces and victims. get_pawn_quiets Get the quiet pawn moves (non-captures) for a particular square, given the pawn’s color and
the potential blocking pieces. get_rank Get a BitBoard that represents all the squares on a particular rank. get_rook_moves Get the moves for a rook on a particular square, given blockers blocking my movement. get_rook_rays Get the rays for a rook on a particular square. line Get a line (extending to infinity, which in chess is 8 squares), given two squares.
This line does extend past the squares.