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pub mod format;
pub mod large;
pub mod normal;
pub mod pos;
pub mod small;
pub mod wrapping;
use crate::color::Color;
use crate::drawing::Renderable;
use crate::text::format::TextFormat;
use crate::text::pos::TextPos;
use crate::Graphics;
const ASCII_DEGREE: u8 = 30;
const ASCII_ELLIPSIS: u8 = 31;
const ASCII_CURRENCY: u8 = 29;
const ASCII_POUND: u8 = 28;
const ASCII_YEN: u8 = 27;
const ASCII_CENT: u8 = 26;
const fn custom_ascii_code(chr: char) -> u8 {
match chr {
'°' => ASCII_DEGREE,
'…' => ASCII_ELLIPSIS,
'¤' => ASCII_CURRENCY,
'£' => ASCII_POUND,
'¥' => ASCII_YEN,
'¢' => ASCII_CENT,
_ => 0,
}
}
pub const fn chr_to_code(chr: char) -> u8 {
if chr.is_ascii() {
chr as u8
} else {
custom_ascii_code(chr)
}
}
#[derive(Debug, Clone)]
pub struct Text {
content: Vec<Vec<u8>>,
pos: TextPos,
formatting: TextFormat,
}
impl Text {
pub fn new<P: Into<TextPos>, F: Into<TextFormat>>(
content: &str,
pos: P,
formatting: F,
) -> Self {
let formatting = formatting.into();
let content = formatting.wrapping().wrap(content);
let content = content
.iter()
.map(|line| line.chars().map(chr_to_code).collect::<Vec<u8>>())
.collect();
Self {
content,
pos: pos.into(),
formatting,
}
}
}
impl Text {
#[inline]
pub fn pos(&self) -> TextPos {
self.pos
}
#[inline]
pub fn formatting(&self) -> &TextFormat {
&self.formatting
}
pub fn with_formatting<F: Into<TextFormat>>(&self, format: F) -> Self {
let format = format.into();
Text {
content: self.content.clone(),
pos: self.pos,
formatting: format,
}
}
pub fn with_color(&self, color: Color) -> Self {
self.with_formatting(self.formatting().with_color(color))
}
pub fn with_pos<P: Into<TextPos>>(&self, pos: P) -> Self {
let pos = pos.into();
Text {
content: self.content.clone(),
pos,
formatting: self.formatting.clone(),
}
}
}
impl Renderable for Text {
fn render(&self, graphics: &mut Graphics) {
graphics.draw_ascii(&self.content, self.pos, self.formatting.clone());
}
}
#[derive(Copy, Clone, Debug, Hash)]
pub enum TextSize {
Small,
Normal,
Large,
}
impl Default for TextSize {
fn default() -> Self {
TextSize::Normal
}
}
impl TextSize {
#[inline]
pub const fn get_size(&self) -> (usize, usize) {
match self {
TextSize::Small => (small::CHAR_WIDTH, small::CHAR_HEIGHT),
TextSize::Normal => (normal::CHAR_WIDTH, normal::CHAR_HEIGHT),
TextSize::Large => (large::CHAR_WIDTH, large::CHAR_HEIGHT),
}
}
#[inline]
pub const fn get_spacing(&self) -> usize {
match self {
TextSize::Small => 1,
TextSize::Normal => 1,
TextSize::Large => 2,
}
}
#[inline]
pub const fn get_px_ascii(&self, code: u8) -> &[bool] {
match self {
TextSize::Small => small::get_px_ascii(code),
TextSize::Normal => normal::get_px_ascii(code),
TextSize::Large => large::get_px_ascii(code),
}
}
#[inline]
pub const fn px_to_cols(&self, px: usize) -> usize {
px / (self.get_size().0 + self.get_spacing())
}
pub fn get_max_characters(&self, screen_width: usize, screen_height: usize) -> (usize, usize) {
let size = self.get_size();
if screen_width < size.0 || screen_height < size.1 {
return (0, 0);
}
let sw = screen_width as f32;
let cw = (size.0 + self.get_spacing()) as f32;
let sh = screen_height as f32;
let ch = (size.1 + self.get_spacing()) as f32;
let columns = (sw / cw).floor() as usize;
let rows = (sh / ch).floor() as usize;
(columns - 1, rows - 1)
}
}