mod builder;
use super::prelude::*;
use super::event::Event;
pub use builder::WindowBuilder;
pub type StandardWindowEvent = Event<'static, WindowHandle>;
#[derive(Clone, Copy)]
pub struct WindowHandle {
pub(in super) inner: WindowImpl
}
#[derive(Default)]
pub(in crate) struct WindowEvents {
pub on_close: StandardWindowEvent,
pub on_destroy: StandardWindowEvent,
pub on_resize: Event<'static, WindowResizeEventArgs>
}
pub struct WindowResizeEventArgs {
handle: WindowHandle,
new_size: Dims2D
}
pub trait OwnedWindow {
fn window_handle( &self ) -> WindowHandle;
}
impl WindowHandle {
impl_prop!{ pub content_dimensions: ContentDimensions }
impl_prop!{ pub opacity: Opacity }
impl_prop!{ pub position: Position }
impl_prop!{ pub title: Title }
impl_prop!{ pub window_dimensions: WindowDimensions }
pub fn close( self ) {
self.hide();
}
pub fn hide( &self ) {
self.inner.hide()
}
pub(in super) fn new( inner: WindowImpl ) -> Self {
Self {
inner
}
}
pub fn show( &self ) {
self.inner.show()
}
}
prop! { ContentDimensions<Dims2D>( this: WindowHandle ) {
get => this.inner.get_content_dimensions().into(),
set(val) => this.inner.set_content_dimensions( val.into() )
}
}
prop! { Opacity<u8>( this: WindowHandle ) {
get => this.inner.get_opacity(),
set(val) => this.inner.set_opacity( val )
}
}
prop! { Position<Pos2D>( this: WindowHandle ) {
get => this.inner.get_position(),
set(val) => this.inner.set_position( val )
}
}
prop!{ pub Title<String, &str>( this: WindowHandle ) {
get => this.inner.get_title(),
set(val) => this.inner.set_title( val ).into()
}
}
prop! { WindowDimensions<Dims2D>( this: WindowHandle ) {
get => this.inner.get_window_dimensions().into(),
set(val) => this.inner.set_window_dimensions( val.into() )
}
}