mod builder;
pub use builder::WindowBuilder;
use super::{event::Event, prelude::*};
pub type StandardWindowEvent = Event<'static, WindowHandle>;
#[derive(Clone)]
pub struct WindowHandle {
pub(super) inner: WindowImpl,
}
#[derive(Default)]
pub(crate) struct WindowEvents {
pub on_close: StandardWindowEvent,
pub on_destroy: StandardWindowEvent,
pub on_resize: Event<'static, WindowResizeEventArgs>,
}
pub struct WindowResizeEventArgs {
handle: WindowHandle,
new_size: Dims2D,
}
pub trait OwnedWindow {
fn window_handle(&self) -> WindowHandle;
}
impl WindowHandle {
impl_prop! { pub content_dimensions: ContentDimensions }
impl_prop! { pub opacity: Opacity }
impl_prop! { pub position: Position }
impl_prop! { pub title: Title }
impl_prop! { pub window_dimensions: WindowDimensions }
pub fn hide(&self) { self.inner.hide() }
pub(super) fn new(inner: WindowImpl) -> Self { Self { inner } }
pub fn show(&self) { self.inner.show() }
}
prop! { ContentDimensions<Dims2D>( this: WindowHandle ) {
get => this.inner.get_content_dimensions().into(),
set(val) => this.inner.set_content_dimensions( val.into() )
}
}
prop! { Opacity<u8>( this: WindowHandle ) {
get => this.inner.get_opacity(),
set(val) => this.inner.set_opacity( val )
}
}
prop! { Position<Pos2D>( this: WindowHandle ) {
get => this.inner.get_position(),
set(val) => this.inner.set_position( val )
}
}
prop! { pub Title<String, &str>( this: WindowHandle ) {
get => this.inner.get_title(),
set(val) => this.inner.set_title( val ).into()
}
}
prop! { WindowDimensions<Dims2D>( this: WindowHandle ) {
get => this.inner.get_window_dimensions().into(),
set(val) => this.inner.set_window_dimensions( val.into() )
}
}