Trait broot::app::PanelState[][src]

pub trait PanelState {
Show 35 methods fn get_type(&self) -> PanelStateType;
fn set_mode(&mut self, mode: Mode);
fn get_mode(&self) -> Mode;
fn on_internal(
        &mut self,
        w: &mut W,
        internal_exec: &InternalExecution,
        input_invocation: Option<&VerbInvocation>,
        trigger_type: TriggerType,
        app_state: &mut AppState,
        cc: &CmdContext<'_>
    ) -> Result<CmdResult, ProgramError>;
fn selected_path(&self) -> Option<&Path>;
fn selection(&self) -> Option<Selection<'_>>;
fn refresh(&mut self, screen: Screen, con: &AppContext) -> Command;
fn tree_options(&self) -> TreeOptions;
fn with_new_options(
        &mut self,
        screen: Screen,
        change_options: &dyn Fn(&mut TreeOptions),
        in_new_panel: bool,
        con: &AppContext
    ) -> CmdResult;
fn display(
        &mut self,
        w: &mut W,
        disc: &DisplayContext<'_>
    ) -> Result<(), ProgramError>; fn clear_pending(&mut self) { ... }
fn on_click(
        &mut self,
        _x: u16,
        _y: u16,
        _screen: Screen,
        _con: &AppContext
    ) -> Result<CmdResult, ProgramError> { ... }
fn on_double_click(
        &mut self,
        _x: u16,
        _y: u16,
        _screen: Screen,
        _con: &AppContext
    ) -> Result<CmdResult, ProgramError> { ... }
fn on_pattern(
        &mut self,
        _pat: InputPattern,
        _app_state: &AppState,
        _con: &AppContext
    ) -> Result<CmdResult, ProgramError> { ... }
fn on_mode_verb(&mut self, mode: Mode, con: &AppContext) -> CmdResult { ... }
fn on_internal_generic(
        &mut self,
        _w: &mut W,
        internal_exec: &InternalExecution,
        input_invocation: Option<&VerbInvocation>,
        _trigger_type: TriggerType,
        app_state: &mut AppState,
        cc: &CmdContext<'_>
    ) -> Result<CmdResult, ProgramError> { ... }
fn stage(
        &self,
        app_state: &mut AppState,
        cc: &CmdContext<'_>,
        con: &AppContext
    ) -> CmdResult { ... }
fn unstage(
        &self,
        app_state: &mut AppState,
        cc: &CmdContext<'_>,
        _con: &AppContext
    ) -> CmdResult { ... }
fn toggle_stage(
        &self,
        app_state: &mut AppState,
        cc: &CmdContext<'_>,
        con: &AppContext
    ) -> CmdResult { ... }
fn execute_verb(
        &mut self,
        w: &mut W,
        verb: &Verb,
        invocation: Option<&VerbInvocation>,
        trigger_type: TriggerType,
        app_state: &mut AppState,
        cc: &CmdContext<'_>
    ) -> Result<CmdResult, ProgramError> { ... }
fn execute_external(
        &mut self,
        w: &mut W,
        verb: &Verb,
        external_execution: &ExternalExecution,
        invocation: Option<&VerbInvocation>,
        app_state: &mut AppState,
        cc: &CmdContext<'_>
    ) -> Result<CmdResult, ProgramError> { ... }
fn execute_sequence(
        &mut self,
        _w: &mut W,
        verb: &Verb,
        seq_ex: &SequenceExecution,
        invocation: Option<&VerbInvocation>,
        app_state: &mut AppState,
        _cc: &CmdContext<'_>
    ) -> Result<CmdResult, ProgramError> { ... }
fn on_command(
        &mut self,
        w: &mut W,
        app_state: &mut AppState,
        cc: &CmdContext<'_>
    ) -> Result<CmdResult, ProgramError> { ... }
fn open_preview(
        &mut self,
        prefered_mode: Option<PreviewMode>,
        close_if_open: bool,
        cc: &CmdContext<'_>
    ) -> CmdResult { ... }
fn tree_root(&self) -> Option<&Path> { ... }
fn sel_info<'c>(&'c self, _app_state: &'c AppState) -> SelInfo<'c> { ... }
fn has_at_least_one_selection(&self, _app_state: &AppState) -> bool { ... }
fn do_pending_task(
        &mut self,
        _stage: &Stage,
        _screen: Screen,
        _con: &AppContext,
        _dam: &mut Dam
    ) { ... }
fn get_pending_task(&self) -> Option<&'static str> { ... }
fn get_flags(&self) -> Vec<Flag>
Notable traits for Vec<u8, A>
impl<A> Write for Vec<u8, A> where
    A: Allocator
{ ... }
fn get_starting_input(&self) -> String { ... }
fn set_selected_path(&mut self, _path: PathBuf, _con: &AppContext) { ... }
fn no_verb_status(
        &self,
        _has_previous_state: bool,
        _con: &AppContext
    ) -> Status { ... }
fn get_status(
        &self,
        app_state: &AppState,
        cc: &CmdContext<'_>,
        has_previous_state: bool
    ) -> Status { ... }
fn get_verb_status(
        &self,
        verb: &Verb,
        invocation: &VerbInvocation,
        sel_info: SelInfo<'_>,
        _cc: &CmdContext<'_>,
        app_state: &AppState
    ) -> Status { ... }
}
Expand description

a panel state, stackable to allow reverting to a previous one

Required methods

execute the internal with the optional given invocation.

The invocation comes from the input and may be related to a different verb (the verb may have been triggered by a key shortcut)

build a cmdResult in response to a command being a change of tree options. This may or not be a new state

Provided methods

called on start of on_command

a generic implementation of on_internal which may be called by states when they don’t have a specific behavior to execute

change the state, does no rendering

return a cmdresult asking for the opening of a preview

must return None if the state doesn’t display a file tree

return the flags to display

return the status which should be used when there’s no verb edited

Implementors