Struct broot::app::Panel[][src]

pub struct Panel {
    pub id: PanelId,
    pub areas: Areas,
    pub purpose: PanelPurpose,
    // some fields omitted
}
Expand description

A colon on screen containing a stack of states, the top one being visible

Fields

id: PanelIdareas: Areaspurpose: PanelPurpose

Implementations

apply a command on the current state, with no effect on screen

called on focusing the panel and before the display, this updates the status from the command read in the input

do the next pending task stopping as soon as there’s an event in the dam

return a new command Update the input field

remove the verb invocation from the input but keep the filter if there’s one

change the argument of the verb in the input, if there’s one

return true when the element has been removed

render the whole panel (state, status, purpose, input, flags)

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