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use self::splitter::{EmptySplitter, Splitter};
use super::*;
pub mod aabb_pin;
mod assert;
pub mod build;
pub mod node;
pub mod splitter;
pub mod util;
use axgeom;
use aabb_pin::*;
use axgeom::*;
use build::*;
use compt::Visitor;
use node::*;
pub type DefaultA = XAXIS;
#[must_use]
pub const fn default_axis() -> DefaultA {
XAXIS
}
pub trait Sorter<T>: splitter::Splitter {
fn sort(&self, axis: impl Axis, bots: &mut [T]);
}
pub mod num_level {
pub const fn num_nodes(num_levels: usize) -> usize {
2usize.rotate_left(num_levels as u32) - 1
}
pub const DEFAULT_NUMBER_ELEM_PER_NODE: usize = 32;
#[inline]
#[must_use]
fn compute_tree_height_heuristic(num_bots: usize, num_per_node: usize) -> usize {
if num_bots <= num_per_node {
1
} else {
let (num_bots, num_per_node) = (num_bots as u64, num_per_node as u64);
let a = num_bots / num_per_node;
let a = log_2(a);
let k = (((a / 2) * 2) + 1) as usize;
assert_eq!(k % 2, 1, "k={:?}", k);
k
}
}
#[must_use]
const fn log_2(x: u64) -> u64 {
const fn num_bits<T>() -> usize {
core::mem::size_of::<T>() * 8
}
num_bits::<u64>() as u64 - x.leading_zeros() as u64 - 1
}
#[must_use]
pub fn default(num_elements: usize) -> usize {
compute_tree_height_heuristic(num_elements, DEFAULT_NUMBER_ELEM_PER_NODE)
}
#[must_use]
pub fn with_num_elem_in_leaf(num_elements: usize, num_elem_leaf: usize) -> usize {
compute_tree_height_heuristic(num_elements, num_elem_leaf)
}
}
pub use axgeom::rect;
#[inline(always)]
#[must_use]
pub fn bbox<N, T>(rect: axgeom::Rect<N>, inner: T) -> BBox<N, T> {
BBox::new(rect, inner)
}
#[inline(always)]
#[must_use]
pub fn bbox_mut<N, T>(rect: axgeom::Rect<N>, inner: &mut T) -> BBoxMut<N, T> {
BBoxMut::new(rect, inner)
}
pub struct BuildArgs<S> {
pub num_level: usize,
pub num_seq_fallback: usize,
pub splitter: S,
}
impl BuildArgs<EmptySplitter> {
pub fn new(bots: usize) -> Self {
BuildArgs {
num_level: num_level::default(bots),
num_seq_fallback: 2_400,
splitter: EmptySplitter,
}
}
}
impl<P: Splitter> BuildArgs<P> {
pub fn with_splitter<PP: Splitter>(self, splitter: PP) -> BuildArgs<PP> {
BuildArgs {
num_level: self.num_level,
num_seq_fallback: self.num_seq_fallback,
splitter,
}
}
pub fn with_num_seq_fallback(self, num_seq_fallback: usize) -> Self {
BuildArgs {
num_level: self.num_level,
num_seq_fallback,
splitter: self.splitter,
}
}
pub fn with_num_level(self, num_level: usize) -> Self {
BuildArgs {
num_level,
num_seq_fallback: self.num_seq_fallback,
splitter: self.splitter,
}
}
pub fn build_ext<'a, T: Aabb + ManySwap, S>(
mut self,
bots: &'a mut [T],
sorter: &mut S,
) -> (Vec<Node<'a, T>>, P)
where
S: Sorter<T>,
P: Splitter,
{
let mut buffer = Vec::with_capacity(num_level::num_nodes(self.num_level));
recurse_seq(
&mut self.splitter,
sorter,
&mut buffer,
TreeBuildVisitor::new(self.num_level, bots),
);
(buffer, self.splitter)
}
#[cfg(feature = "parallel")]
pub fn par_build_ext<'a, T: Aabb + ManySwap, S>(
mut self,
bots: &'a mut [T],
sorter: &mut S,
) -> (Vec<Node<'a, T>>, P)
where
S: Sorter<T>,
T: Send,
T::Num: Send,
S: Send,
P: Splitter + Send,
{
let mut buffer = Vec::with_capacity(num_level::num_nodes(self.num_level));
recurse_par(
self.num_seq_fallback,
&mut self.splitter,
sorter,
&mut buffer,
TreeBuildVisitor::new(self.num_level, bots),
);
(buffer, self.splitter)
}
}
fn recurse_seq<'a, T: Aabb + ManySwap, S: Sorter<T>, P: Splitter>(
splitter: &mut P,
sorter: &mut S,
buffer: &mut Vec<Node<'a, T>>,
vis: TreeBuildVisitor<'a, T>,
) {
let NodeBuildResult { node, rest } = vis.build_and_next();
buffer.push(node.finish(sorter));
if let Some([left, right]) = rest {
let mut a = splitter.div();
recurse_seq(splitter, sorter, buffer, left);
recurse_seq(&mut a, sorter, buffer, right);
splitter.add(a);
}
}
#[cfg(feature = "parallel")]
fn recurse_par<'a, T: Aabb + ManySwap, S: Sorter<T>, P: Splitter>(
num_seq_fallback: usize,
splitter: &mut P,
sorter: &mut S,
buffer: &mut Vec<Node<'a, T>>,
vistr: TreeBuildVisitor<'a, T>,
) where
S: Send,
T: Send,
T::Num: Send,
P: Send,
{
let NodeBuildResult { node, rest } = vistr.build_and_next();
if let Some([left, right]) = rest {
let mut p = splitter.div();
if node.get_num_elem() <= num_seq_fallback {
buffer.push(node.finish(sorter));
recurse_seq(splitter, sorter, buffer, left);
recurse_seq(&mut p, sorter, buffer, right);
} else {
let mut s2 = sorter.div();
let mut buffer2 = Vec::with_capacity(num_level::num_nodes(right.get_height()));
rayon::join(
|| {
buffer.push(node.finish(sorter));
recurse_par(num_seq_fallback, splitter, sorter, buffer, left);
},
|| {
recurse_par(num_seq_fallback, &mut p, &mut s2, &mut buffer2, right);
},
);
buffer.append(&mut buffer2);
sorter.add(s2)
}
splitter.add(p);
} else {
buffer.push(node.finish(sorter));
}
}