fly_b/simul/obstacles.rs
1//! Encapsulates the obstacles the in-game hero can encounter.
2
3pub use pole::Pole;
4pub mod pole;
5
6use bevy::prelude::*;
7
8/// Makes sure all the obstacles logic is setup.
9#[derive(Default)]
10pub struct ObstaclesPlugin {
11 _future_priv_fields: (),
12}
13
14impl Plugin for ObstaclesPlugin {
15 fn build(&self, _app: &mut App) {
16 /* This method is here for future use. */
17 }
18}