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brepkit_math/cdt/
mod.rs

1//! Constrained Delaunay Triangulation (CDT).
2//!
3//! Implements an incremental CDT using a triangle-adjacency data structure.
4//! Uses exact geometric predicates ([`orient2d`] and [`in_circle`]) for
5//! robustness.
6//!
7//! # Algorithm
8//!
9//! - **Point insertion**: Bowyer-Watson incremental insertion with edge
10//!   legalization.
11//! - **Constraint insertion**: Sloan-style edge recovery by flipping
12//!   intersecting edges.
13//! - **Exterior removal**: Flood-fill from super-triangle, stopping at
14//!   constrained edges.
15
16#![allow(
17    clippy::many_single_char_names,
18    clippy::similar_names,
19    clippy::needless_range_loop,
20    clippy::suboptimal_flops,
21    clippy::manual_slice_fill,
22    clippy::option_if_let_else,
23    clippy::let_and_return,
24    clippy::unnecessary_wraps,
25    clippy::doc_markdown,
26    clippy::cast_precision_loss,
27    clippy::missing_const_for_fn,
28    clippy::manual_let_else
29)]
30
31mod adjacency;
32mod constraints;
33mod insert;
34mod locate;
35#[cfg(test)]
36mod tests;
37
38use crate::det_hash::DetHashSet;
39
40use crate::MathError;
41use crate::predicates::{in_circle, orient2d};
42use crate::vec::Point2;
43
44/// Fast floating-point in-circle test with error bound.
45///
46/// Computes the in-circle determinant using standard f64 arithmetic.
47/// If the magnitude exceeds the error bound, returns the result directly.
48/// Otherwise, falls back to the exact `in_circle` predicate.
49///
50/// The error bound is derived from Shewchuk's analysis: the maximum
51/// rounding error of the 4×4 determinant is bounded by
52/// `εB * |det|` where εB depends on the matrix entries.
53#[inline]
54fn fast_in_circle(a: Point2, b: Point2, c: Point2, d: Point2) -> f64 {
55    let adx = a.x() - d.x();
56    let ady = a.y() - d.y();
57    let bdx = b.x() - d.x();
58    let bdy = b.y() - d.y();
59    let cdx = c.x() - d.x();
60    let cdy = c.y() - d.y();
61
62    let abdet = adx * bdy - bdx * ady;
63    let bcdet = bdx * cdy - cdx * bdy;
64    let cadet = cdx * ady - adx * cdy;
65    let alift = adx * adx + ady * ady;
66    let blift = bdx * bdx + bdy * bdy;
67    let clift = cdx * cdx + cdy * cdy;
68
69    let det = alift * bcdet + blift * cadet + clift * abdet;
70
71    // Error bound (conservative): if |det| >> sum of absolute products,
72    // the sign is reliable. Use Shewchuk's iccerrboundA ≈ 10ε where
73    // ε ≈ 2^-53. For our tolerance, 1e-10 * permanent works well.
74    let permanent = alift * ((bdx * cdy).abs() + (cdx * bdy).abs())
75        + blift * ((cdx * ady).abs() + (adx * cdy).abs())
76        + clift * ((adx * bdy).abs() + (bdx * ady).abs());
77
78    // Error bound coefficient: 10 * 2^-53 ≈ 1.11e-15
79    let errbound = 1.11e-15 * permanent;
80
81    if det > errbound || det < -errbound {
82        det
83    } else {
84        // Near zero — use exact predicate
85        in_circle(a, b, c, d)
86    }
87}
88
89// ---------------------------------------------------------------------------
90// Data structures
91// ---------------------------------------------------------------------------
92
93/// A triangle in the CDT.
94struct CdtTriangle {
95    /// Vertex indices in counter-clockwise order.
96    v: [usize; 3],
97    /// Adjacent triangle across the edge opposite vertex `v[i]`.
98    /// Edge opposite `v[i]` is `(v[(i+1)%3], v[(i+2)%3])`.
99    adj: [Option<usize>; 3],
100    /// Whether this triangle has been removed (exterior or deleted).
101    removed: bool,
102}
103
104/// Half-edge based Constrained Delaunay Triangulation.
105pub struct Cdt {
106    vertices: Vec<Point2>,
107    triangles: Vec<CdtTriangle>,
108    /// Set of constrained edges stored as sorted `(min, max)` vertex pairs.
109    constraints: DetHashSet<(usize, usize)>,
110    /// Number of super-triangle vertices at the start of the vertex list.
111    super_count: usize,
112    /// Spatial hash for O(1) amortized duplicate point detection.
113    dup_grid: std::collections::HashMap<(i64, i64), Vec<usize>>,
114    /// Last successfully located triangle — used as starting point for the
115    /// walking search to exploit spatial coherence in insertion order.
116    last_located: usize,
117    /// Vertex → one incident triangle index for O(1) edge lookups.
118    /// Updated on triangle creation/removal.
119    vertex_tri: Vec<usize>,
120    /// Points minted by constraint recovery (crossing splits and bisection
121    /// backstops), as opposed to points the caller inserted.
122    ///
123    /// Recovery is mutually recursive and each level can mint a point and two
124    /// sub-constraints, so a pathological corridor grows `vertices`,
125    /// `constraints` and `dup_grid` without a structural bound. Natively that
126    /// reads as a hang; on wasm32 the 32-bit `usize` puts a hash table past
127    /// its maximum first and hashbrown aborts the whole kernel with
128    /// "Hash table capacity overflow" (#1517). The budget below turns that
129    /// into a local `ConvergenceFailure`.
130    recovery_inserts: usize,
131}
132
133/// Cap on points constraint recovery may mint for one triangulation.
134///
135/// A legitimate crossing set costs one point per crossing pair, so this leaves
136/// room for ~180 mutually crossing constraints in one triangulation. Face
137/// boundaries do not cross by construction and recovery mints nothing at all
138/// across the 823 `brepkit-operations` tests, so in practice this only binds on
139/// a runaway corridor. Raise it only with a measurement showing a legitimate
140/// face that needs more.
141const MAX_RECOVERY_INSERTS: usize = 16_384;
142
143/// Duplicate point detection tolerance.
144///
145/// Aligned with the snap tolerance (1e-8) to avoid near-coincident points
146/// that pass the duplicate check but create degenerate triangles.
147const DUP_TOL: f64 = 1e-8;
148
149// ---------------------------------------------------------------------------
150// Public API
151// ---------------------------------------------------------------------------
152
153impl Cdt {
154    /// Create a new CDT with a super-triangle that contains the given bounds.
155    ///
156    /// The bounds `(min, max)` define an axis-aligned rectangle. The
157    /// super-triangle is constructed large enough to enclose this rectangle
158    /// with margin.
159    #[must_use]
160    pub fn new(bounds: (Point2, Point2)) -> Self {
161        Self::with_capacity(bounds, 0)
162    }
163
164    /// Create a new CDT with pre-allocated capacity for `n` points.
165    ///
166    /// Pre-allocates vertex and triangle storage to avoid reallocations
167    /// during bulk insertion. Each point insertion creates ~2 triangles,
168    /// so `2*n + 1` triangle slots are allocated.
169    #[must_use]
170    pub fn with_capacity(bounds: (Point2, Point2), n: usize) -> Self {
171        let (min, max) = bounds;
172        let dx = max.x() - min.x();
173        let dy = max.y() - min.y();
174        let margin = (dx.max(dy)).mul_add(10.0, 1.0);
175        let cx = 0.5 * (min.x() + max.x());
176        let cy = 0.5 * (min.y() + max.y());
177
178        // Super-triangle vertices (large enough to contain everything).
179        let s0 = Point2::new(cx - margin * 2.0, cy - margin);
180        let s1 = Point2::new(cx + margin * 2.0, cy - margin);
181        let s2 = Point2::new(cx, cy + margin * 2.0);
182
183        let mut vertices = Vec::with_capacity(n + 3);
184        vertices.push(s0);
185        vertices.push(s1);
186        vertices.push(s2);
187
188        let mut triangles = Vec::with_capacity(2 * n + 1);
189        triangles.push(CdtTriangle {
190            v: [0, 1, 2],
191            adj: [None, None, None],
192            removed: false,
193        });
194
195        let mut vertex_tri = Vec::with_capacity(n + 3);
196        vertex_tri.extend([0, 0, 0]); // all 3 super-verts → tri 0
197
198        Self {
199            vertices,
200            triangles,
201            constraints: DetHashSet::default(),
202            super_count: 3,
203            dup_grid: std::collections::HashMap::new(),
204            last_located: 0,
205            vertex_tri,
206            recovery_inserts: 0,
207        }
208    }
209
210    /// Insert a point into the triangulation.
211    ///
212    /// Returns the vertex index of the inserted point. If the point is a
213    /// duplicate of an existing vertex (within tolerance), the existing
214    /// vertex index is returned.
215    ///
216    /// # Errors
217    ///
218    /// Returns [`MathError::ConvergenceFailure`] if the point cannot be
219    /// located in any triangle (should not happen for valid inputs).
220    pub fn insert_point(&mut self, p: Point2) -> Result<usize, MathError> {
221        let cell = dup_grid_cell(p);
222        // Check the cell and its 8 neighbors to handle points near cell boundaries.
223        for dx in -1..=1_i64 {
224            for dy in -1..=1_i64 {
225                let neighbor = (cell.0 + dx, cell.1 + dy);
226                if let Some(indices) = self.dup_grid.get(&neighbor) {
227                    for &i in indices {
228                        let d = p - self.vertices[i];
229                        if d.length_squared() < DUP_TOL * DUP_TOL {
230                            return Ok(i);
231                        }
232                    }
233                }
234            }
235        }
236
237        let vi = self.vertices.len();
238        self.vertices.push(p);
239        self.vertex_tri.push(0); // will be updated by split_triangle/split_edge
240        self.dup_grid.entry(cell).or_default().push(vi);
241
242        let (tri_idx, location) = self.locate_point(p)?;
243        self.last_located = tri_idx;
244
245        match location {
246            locate::PointLocation::Inside => {
247                self.split_triangle(tri_idx, vi);
248            }
249            locate::PointLocation::OnEdge(local_edge) => {
250                self.split_edge(tri_idx, local_edge, vi);
251            }
252        }
253
254        Ok(vi)
255    }
256
257    /// Bulk-insert points sorted by Hilbert curve for O(1) amortized locate.
258    ///
259    /// Returns a `Vec` where `result[original_index]` is the CDT vertex index.
260    /// Points near the Hilbert curve walk path are inserted together, so each
261    /// `locate_point` call starts close to the target triangle.
262    ///
263    /// # Errors
264    ///
265    /// Returns [`MathError::ConvergenceFailure`] if any point cannot be located.
266    pub fn insert_points_hilbert(&mut self, points: &[Point2]) -> Result<Vec<usize>, MathError> {
267        if points.is_empty() {
268            return Ok(Vec::new());
269        }
270
271        let mut min_x = f64::INFINITY;
272        let mut max_x = f64::NEG_INFINITY;
273        let mut min_y = f64::INFINITY;
274        let mut max_y = f64::NEG_INFINITY;
275        for p in points {
276            min_x = min_x.min(p.x());
277            max_x = max_x.max(p.x());
278            min_y = min_y.min(p.y());
279            max_y = max_y.max(p.y());
280        }
281
282        let range = (max_x - min_x).max(max_y - min_y).max(1e-10);
283        let n = 1u32 << 16; // 65536 grid resolution
284        let scale = f64::from(n - 1) / range;
285
286        // Sort by Hilbert index for spatial locality.
287        let mut order: Vec<(u64, usize)> = points
288            .iter()
289            .enumerate()
290            .map(|(i, p)| {
291                let gx = ((p.x() - min_x) * scale) as u32;
292                let gy = ((p.y() - min_y) * scale) as u32;
293                (hilbert_xy_to_d(n, gx.min(n - 1), gy.min(n - 1)), i)
294            })
295            .collect();
296        order.sort_unstable_by_key(|&(h, _)| h);
297
298        // Insert in Hilbert order, storing results in original order.
299        let mut result = vec![0usize; points.len()];
300        for &(_, orig_idx) in &order {
301            let cdt_idx = self.insert_point(points[orig_idx])?;
302            result[orig_idx] = cdt_idx;
303        }
304
305        Ok(result)
306    }
307
308    /// Insert a constraint edge between two existing vertices.
309    ///
310    /// The edge is recovered by flipping intersecting unconstrained edges
311    /// until the constraint edge appears in the triangulation.
312    ///
313    /// # Errors
314    ///
315    /// Returns [`MathError::ConvergenceFailure`] if the constraint cannot
316    /// be recovered after the maximum number of iterations.
317    pub fn insert_constraint(&mut self, v0: usize, v1: usize) -> Result<(), MathError> {
318        if v0 == v1 {
319            return Ok(());
320        }
321        let key = sorted_pair(v0, v1);
322        if self.constraints.contains(&key) {
323            return Ok(());
324        }
325
326        // Scan for existing vertices that lie on the constraint segment.
327        // If found, recursively split the constraint through them so that
328        // recover_edge never encounters a collinear interior vertex (which
329        // causes flip-recovery deadlocks on full-revolution face seams).
330        //
331        // This is an O(V) scan per constraint. For typical tessellation CDTs
332        // (< 10K vertices, < 100 constraints) the cost is negligible. A spatial
333        // index could reduce this to O(k) but dup_grid's 1e-5 cell size makes
334        // AABB iteration pathological for long segments.
335        let p0 = self.vertices[v0];
336        let p1 = self.vertices[v1];
337        let dx = p1.x() - p0.x();
338        let dy = p1.y() - p0.y();
339        let seg_len_sq = dx * dx + dy * dy;
340
341        if seg_len_sq > 0.0 {
342            let mut collinear: Vec<(f64, usize)> = Vec::new();
343            for vi in self.super_count..self.vertices.len() {
344                if vi == v0 || vi == v1 {
345                    continue;
346                }
347                let px = self.vertices[vi].x() - p0.x();
348                let py = self.vertices[vi].y() - p0.y();
349                let t = (px * dx + py * dy) / seg_len_sq;
350                if t <= 1e-6 || t >= 1.0 - 1e-6 {
351                    continue;
352                }
353                let cross = px * dy - py * dx;
354                let dist_sq = cross * cross / seg_len_sq;
355                if dist_sq < 1e-12 * seg_len_sq {
356                    collinear.push((t, vi));
357                }
358            }
359
360            if !collinear.is_empty() {
361                collinear.sort_by(|a, b| a.0.total_cmp(&b.0));
362                collinear.dedup_by(|a, b| (a.0 - b.0).abs() < 1e-8);
363                let mut prev = v0;
364                for &(_, vi) in &collinear {
365                    self.insert_constraint(prev, vi)?;
366                    prev = vi;
367                }
368                self.insert_constraint(prev, v1)?;
369                return Ok(());
370            }
371        }
372
373        // Recover the edge by flipping.
374        self.recover_edge(v0, v1)?;
375        self.constraints.insert(key);
376        Ok(())
377    }
378
379    /// Get the triangles as index triples (vertex indices).
380    ///
381    /// Only returns non-removed triangles that do not reference
382    /// super-triangle vertices.
383    #[must_use]
384    pub fn triangles(&self) -> Vec<(usize, usize, usize)> {
385        let sc = self.super_count;
386        self.triangles
387            .iter()
388            .filter(|t| !t.removed)
389            .filter(|t| t.v[0] >= sc && t.v[1] >= sc && t.v[2] >= sc)
390            .map(|t| (t.v[0], t.v[1], t.v[2]))
391            .collect()
392    }
393
394    /// Get the vertices.
395    #[must_use]
396    pub fn vertices(&self) -> &[Point2] {
397        &self.vertices
398    }
399
400    /// Remove triangles outside the boundary defined by constraint edges.
401    ///
402    /// Flood-fills from super-triangle-adjacent triangles, stopping at
403    /// constraint edges. Also removes any triangle that references a
404    /// super-triangle vertex.
405    pub fn remove_exterior(&mut self, boundary: &[(usize, usize)]) {
406        // Build the constraint set for boundary edges.
407        let boundary_set: DetHashSet<(usize, usize)> =
408            boundary.iter().map(|&(a, b)| sorted_pair(a, b)).collect();
409
410        // Merge with existing constraints for the flood-fill barrier.
411        let all_constraints: DetHashSet<(usize, usize)> =
412            self.constraints.union(&boundary_set).copied().collect();
413
414        // Start flood-fill from triangles touching super-triangle vertices.
415        let mut stack: Vec<usize> = Vec::new();
416        let sc = self.super_count;
417
418        for (i, tri) in self.triangles.iter().enumerate() {
419            if tri.removed {
420                continue;
421            }
422            if tri.v[0] < sc || tri.v[1] < sc || tri.v[2] < sc {
423                stack.push(i);
424            }
425        }
426
427        // Flood-fill, marking triangles as removed.
428        while let Some(ti) = stack.pop() {
429            if self.triangles[ti].removed {
430                continue;
431            }
432            self.triangles[ti].removed = true;
433
434            // Check each edge — if not a constraint boundary, propagate.
435            for local in 0..3 {
436                let va = self.triangles[ti].v[(local + 1) % 3];
437                let vb = self.triangles[ti].v[(local + 2) % 3];
438                let edge_key = sorted_pair(va, vb);
439
440                if all_constraints.contains(&edge_key) {
441                    continue; // Don't cross constraint edges.
442                }
443
444                if let Some(adj) = self.triangles[ti].adj[local]
445                    && !self.triangles[adj].removed
446                {
447                    stack.push(adj);
448                }
449            }
450        }
451
452        // Note: remove_hole_interiors is only needed when there are inner loops
453        // (holes within the boundary). For simple polygons, the exterior
454        // flood-fill is sufficient.
455    }
456
457    /// Remove all non-removed triangles reachable from the triangle containing
458    /// `seed`, stopping at constraint edges.
459    ///
460    /// This is the standard CDT hole-removal approach: given a point known to
461    /// be inside a hole, find its containing triangle and flood-fill remove.
462    ///
463    /// Returns `true` if the seed triangle was found and removal occurred,
464    /// `false` if no triangle contains the seed point (e.g. concave hole
465    /// centroid falling outside the polygon).
466    pub fn flood_remove_from_point(
467        &mut self,
468        seed: Point2,
469        constraints: &DetHashSet<(usize, usize)>,
470    ) -> bool {
471        // The flood must also respect the CDT's OWN constraints: edge
472        // recovery may have split a caller-known constraint into sub-pairs
473        // (Steiner points), and the caller's set only carries the original
474        // endpoints. Without the union the flood crosses the sub-edges.
475        let barrier: DetHashSet<(usize, usize)> =
476            constraints.union(&self.constraints).copied().collect();
477        let constraints = &barrier;
478        // Use the walking point-location search (O(sqrt(n))) instead of
479        // linear scan (O(n)) to find the seed triangle.
480        let seed_tri = self.locate_point(seed).ok().map(|(i, _)| i).or_else(|| {
481            // Fallback: linear scan for removed/degenerate cases.
482            self.triangles
483                .iter()
484                .enumerate()
485                .filter(|(_, t)| !t.removed)
486                .find(|(_, t)| {
487                    let p0 = self.vertices[t.v[0]];
488                    let p1 = self.vertices[t.v[1]];
489                    let p2 = self.vertices[t.v[2]];
490                    let d0 = orient2d(p0, p1, seed);
491                    let d1 = orient2d(p1, p2, seed);
492                    let d2 = orient2d(p2, p0, seed);
493                    (d0 >= 0.0 && d1 >= 0.0 && d2 >= 0.0) || (d0 <= 0.0 && d1 <= 0.0 && d2 <= 0.0)
494                })
495                .map(|(i, _)| i)
496        });
497
498        let Some(start) = seed_tri else {
499            return false;
500        };
501
502        let mut stack = vec![start];
503        while let Some(ti) = stack.pop() {
504            if self.triangles[ti].removed {
505                continue;
506            }
507            self.triangles[ti].removed = true;
508
509            for local in 0..3 {
510                let va = self.triangles[ti].v[(local + 1) % 3];
511                let vb = self.triangles[ti].v[(local + 2) % 3];
512                let edge_key = sorted_pair(va, vb);
513                if constraints.contains(&edge_key) {
514                    continue;
515                }
516                if let Some(adj) = self.triangles[ti].adj[local]
517                    && !self.triangles[adj].removed
518                {
519                    stack.push(adj);
520                }
521            }
522        }
523
524        true
525    }
526
527    /// Partition remaining (non-removed) interior triangles into connected
528    /// regions separated by the given separator edges.
529    ///
530    /// After calling [`Cdt::remove_exterior`], this method groups interior
531    /// triangles into connected components. Two adjacent triangles belong
532    /// to the same region unless the shared edge is in `separators`.
533    ///
534    /// Returns a list of polygonal boundaries, one per connected region,
535    /// ordered as closed loops in parameter space. Each polygon is the
536    /// boundary of the union of triangles in that region.
537    ///
538    /// # Arguments
539    ///
540    /// * `separators` — edges that act as region boundaries (typically the
541    ///   pcurve constraint edges inserted during NURBS boolean splitting).
542    ///   Stored as sorted `(min, max)` pairs.
543    #[must_use]
544    pub fn extract_regions(&self, separators: &[(usize, usize)]) -> Vec<Vec<Point2>> {
545        let sep_set: DetHashSet<(usize, usize)> =
546            separators.iter().map(|&(a, b)| sorted_pair(a, b)).collect();
547
548        let sc = self.super_count;
549
550        let live_tris: Vec<usize> = self
551            .triangles
552            .iter()
553            .enumerate()
554            .filter(|(_, t)| !t.removed)
555            .filter(|(_, t)| t.v[0] >= sc && t.v[1] >= sc && t.v[2] >= sc)
556            .map(|(i, _)| i)
557            .collect();
558
559        if live_tris.is_empty() {
560            return Vec::new();
561        }
562
563        // Map from triangle index → position in live_tris (for visited tracking).
564        let mut tri_to_idx: std::collections::HashMap<usize, usize> =
565            std::collections::HashMap::with_capacity(live_tris.len());
566        for (idx, &ti) in live_tris.iter().enumerate() {
567            tri_to_idx.insert(ti, idx);
568        }
569
570        let mut visited = vec![false; live_tris.len()];
571        let mut regions: Vec<Vec<usize>> = Vec::new();
572
573        // Flood-fill to find connected components.
574        for start_idx in 0..live_tris.len() {
575            if visited[start_idx] {
576                continue;
577            }
578
579            let mut component: Vec<usize> = Vec::new();
580            let mut stack: Vec<usize> = vec![live_tris[start_idx]];
581
582            while let Some(ti) = stack.pop() {
583                let Some(&idx) = tri_to_idx.get(&ti) else {
584                    continue;
585                };
586                if visited[idx] {
587                    continue;
588                }
589                visited[idx] = true;
590                component.push(ti);
591
592                // Traverse to adjacent triangles, stopping at separator edges.
593                let tri = &self.triangles[ti];
594                for local in 0..3 {
595                    let va = tri.v[(local + 1) % 3];
596                    let vb = tri.v[(local + 2) % 3];
597                    let edge_key = sorted_pair(va, vb);
598
599                    // Don't cross separator edges.
600                    if sep_set.contains(&edge_key) {
601                        continue;
602                    }
603
604                    if let Some(adj) = tri.adj[local]
605                        && let Some(&adj_idx) = tri_to_idx.get(&adj)
606                        && !visited[adj_idx]
607                    {
608                        stack.push(adj);
609                    }
610                }
611            }
612
613            if !component.is_empty() {
614                regions.push(component);
615            }
616        }
617
618        // Extract boundary polygon for each region.
619        regions
620            .iter()
621            .filter_map(|component| {
622                let polygon = walk_region_boundary(component, &self.triangles, &self.vertices, sc);
623                if polygon.len() >= 3 {
624                    Some(polygon)
625                } else {
626                    None
627                }
628            })
629            .collect()
630    }
631
632    /// Get the set of constraint edges (sorted pairs).
633    ///
634    /// Useful for distinguishing boundary constraints from interior
635    /// (separator) constraints in callers like NURBS boolean splitting.
636    #[must_use]
637    pub fn constraint_edges(&self) -> &DetHashSet<(usize, usize)> {
638        &self.constraints
639    }
640}
641
642// ---------------------------------------------------------------------------
643// Helpers
644// ---------------------------------------------------------------------------
645
646/// Walk the boundary edges of a set of triangles, producing an ordered polygon.
647///
648/// Given a set of triangle indices and the full triangle list + vertices,
649/// finds edges that appear exactly once in the set (boundary edges) and
650/// orders them into a polygon loop.
651fn walk_region_boundary(
652    region_tris: &[usize],
653    triangles: &[CdtTriangle],
654    vertices: &[Point2],
655    super_count: usize,
656) -> Vec<Point2> {
657    use crate::det_hash::DetHashMap;
658
659    // Count how many times each edge appears in the region.
660    // An edge appearing once is a boundary edge.
661    let mut edge_count: DetHashMap<(usize, usize), Vec<(usize, usize)>> = DetHashMap::default();
662    for &ti in region_tris {
663        let tri = &triangles[ti];
664        for local in 0..3 {
665            let va = tri.v[(local + 1) % 3];
666            let vb = tri.v[(local + 2) % 3];
667            let key = sorted_pair(va, vb);
668            // Store the directed edge (va, vb) — CCW winding of the triangle.
669            edge_count.entry(key).or_default().push((va, vb));
670        }
671    }
672
673    // Boundary edges: appear exactly once. Keep them directed (CCW winding).
674    let mut next_map: DetHashMap<usize, usize> = DetHashMap::default();
675    for directed_edges in edge_count.values() {
676        if directed_edges.len() == 1 {
677            let (va, vb) = directed_edges[0];
678            // Skip super-triangle vertices.
679            if va < super_count || vb < super_count {
680                continue;
681            }
682            next_map.insert(va, vb);
683        }
684    }
685
686    if next_map.is_empty() {
687        return Vec::new();
688    }
689
690    // Walk the boundary loop starting from any vertex.
691    let &start = next_map.keys().next().unwrap_or(&0);
692    let mut polygon = Vec::with_capacity(next_map.len());
693    let mut current = start;
694    let max_steps = next_map.len() + 1;
695    for _ in 0..max_steps {
696        polygon.push(vertices[current]);
697        match next_map.get(&current) {
698            Some(&next) => {
699                if next == start {
700                    break;
701                }
702                current = next;
703            }
704            None => break,
705        }
706    }
707
708    polygon
709}
710
711/// Return a sorted pair `(min, max)`.
712fn sorted_pair(a: usize, b: usize) -> (usize, usize) {
713    if a <= b { (a, b) } else { (b, a) }
714}
715
716/// Compute the intersection point of two line segments, if they cross.
717fn segment_intersection_point(a0: Point2, a1: Point2, b0: Point2, b1: Point2) -> Option<Point2> {
718    let dx_a = a1.x() - a0.x();
719    let dy_a = a1.y() - a0.y();
720    let dx_b = b1.x() - b0.x();
721    let dy_b = b1.y() - b0.y();
722    let denom = dx_a * dy_b - dy_a * dx_b;
723    if denom.abs() < 1e-15 {
724        return None;
725    }
726    let dx_ab = b0.x() - a0.x();
727    let dy_ab = b0.y() - a0.y();
728    let t = (dx_ab * dy_b - dy_ab * dx_b) / denom;
729    let u = (dx_ab * dy_a - dy_ab * dx_a) / denom;
730    if t > 0.0 && t < 1.0 && u > 0.0 && u < 1.0 {
731        Some(Point2::new(
732            dx_a.mul_add(t, a0.x()),
733            dy_a.mul_add(t, a0.y()),
734        ))
735    } else {
736        None
737    }
738}
739
740/// Test if two line segments properly intersect (crossing, not just touching).
741fn segments_properly_intersect(a0: Point2, a1: Point2, b0: Point2, b1: Point2) -> bool {
742    let d1 = orient2d(a0, a1, b0);
743    let d2 = orient2d(a0, a1, b1);
744    let d3 = orient2d(b0, b1, a0);
745    let d4 = orient2d(b0, b1, a1);
746
747    // Segments cross if endpoints of each are on opposite sides of the other.
748    if d1 * d2 < 0.0 && d3 * d4 < 0.0 {
749        return true;
750    }
751    false
752}
753
754/// Map a 2D point to a grid cell for duplicate detection.
755/// Cell size is much larger than `DUP_TOL` so neighbors cover the tolerance radius.
756#[allow(clippy::cast_possible_truncation)]
757fn dup_grid_cell(p: Point2) -> (i64, i64) {
758    // Cell size ~1e-5: 1000× DUP_TOL to keep neighbor checks cheap while
759    // ensuring points within DUP_TOL always land in the same or adjacent cells.
760    const CELL_INV: f64 = 1e5;
761    (
762        (p.x() * CELL_INV).floor() as i64,
763        (p.y() * CELL_INV).floor() as i64,
764    )
765}
766
767/// Map (x, y) in [0, n) × [0, n) to a Hilbert curve index (n must be power of 2).
768fn hilbert_xy_to_d(n: u32, mut x: u32, mut y: u32) -> u64 {
769    let mut d: u64 = 0;
770    let mut s = n / 2;
771    while s > 0 {
772        let rx = u32::from(x & s > 0);
773        let ry = u32::from(y & s > 0);
774        d += u64::from(s) * u64::from(s) * u64::from((3 * rx) ^ ry);
775        // Rotate quadrant.
776        if ry == 0 {
777            if rx == 1 {
778                x = 2u32.wrapping_mul(s).wrapping_sub(1).wrapping_sub(x);
779                y = 2u32.wrapping_mul(s).wrapping_sub(1).wrapping_sub(y);
780            }
781            std::mem::swap(&mut x, &mut y);
782        }
783        s /= 2;
784    }
785    d
786}