Expand description
§brepkit-geometry
Geometry algorithms for brepkit B-Rep models.
This is layer L1, depending only on brepkit-math.
Three subsystems:
- sampling — adaptive and uniform curve/surface sampling
- extrema — distance and extrema computation between geometry primitives
- convert — geometry type conversion (e.g. analytic ↔ NURBS)
Re-exports§
pub use error::GeomError;