[][src]Struct brawllib_rs::mdl0::Mdl0

pub struct Mdl0 {
    pub name: String,
    pub props: Option<Mdl0Props>,
    pub definitions: Option<Vec<Definition>>,
    pub bones: Option<Bone>,
    pub vertices: Option<Vec<Vertices>>,
    pub objects: Option<Vec<Object>>,
    pub texture_refs: Option<Vec<Texture>>,
    pub palette_refs: Option<Vec<Palette>>,
    // some fields omitted
}

Fields

name: Stringprops: Option<Mdl0Props>definitions: Option<Vec<Definition>>bones: Option<Bone>vertices: Option<Vec<Vertices>>objects: Option<Vec<Object>>texture_refs: Option<Vec<Texture>>palette_refs: Option<Vec<Palette>>

Trait Implementations

impl Debug for Mdl0[src]

Auto Trait Implementations

impl Send for Mdl0

impl Sync for Mdl0

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.