[][src]Struct brawllib_rs::high_level_fighter::HighLevelThrow

pub struct HighLevelThrow {
    pub damage: i32,
    pub trajectory: i32,
    pub kbg: i32,
    pub wk: i32,
    pub bkb: i32,
    pub effect: HitBoxEffect,
    pub sfx: HitBoxSound,
    pub i_frames: i32,
}

Fields

damage: i32trajectory: i32kbg: i32wk: i32bkb: i32effect: HitBoxEffectsfx: HitBoxSoundi_frames: i32

Trait Implementations

impl Clone for HighLevelThrow[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for HighLevelThrow[src]

impl Serialize for HighLevelThrow[src]

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.