[][src]Struct brawllib_rs::high_level_fighter::HighLevelFighter

pub struct HighLevelFighter {
    pub name: String,
    pub internal_name: String,
    pub attributes: FighterAttributes,
    pub actions: Vec<HighLevelAction>,
    pub subactions: Vec<HighLevelSubaction>,
    pub ledge_grabs: Vec<LedgeGrab>,
    pub scripts_fragment_fighter: Vec<ScriptAst>,
    pub scripts_fragment_common: Vec<ScriptAst>,
    pub scripts_section: Vec<SectionScriptAst>,
}

The HighLevelFighter stores processed Fighter data in a format that is easy to read from. If brawllib_rs eventually implements the ability to modify character files via modifying Fighter and its children, then HighLevelFighter WILL NOT support that.

Fields

name: Stringinternal_name: Stringattributes: FighterAttributesactions: Vec<HighLevelAction>subactions: Vec<HighLevelSubaction>ledge_grabs: Vec<LedgeGrab>scripts_fragment_fighter: Vec<ScriptAst>scripts_fragment_common: Vec<ScriptAst>scripts_section: Vec<SectionScriptAst>

Methods

impl HighLevelFighter[src]

pub fn new(fighter: &Fighter) -> HighLevelFighter[src]

Processes data from an &Fighter and stores it in a HighLevelFighter

Trait Implementations

impl Clone for HighLevelFighter[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for HighLevelFighter[src]

impl Serialize for HighLevelFighter[src]

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.