pub struct HighLevelFighter {
    pub name: String,
    pub attributes: FighterAttributes,
    pub actions: Vec<HighLevelAction>,
    pub ledge_grabs: Vec<LedgeGrab>,
    pub fragment_scripts: Vec<ScriptAst>,
}
Expand description

The HighLevelFighter stores processed Fighter data in a format that is easy to read from. If brawllib_rs eventually implements the ability to modify character files via modifying Fighter and its children, then HighLevelFighter WILL NOT support that.

Fields§

§name: String§attributes: FighterAttributes§actions: Vec<HighLevelAction>§ledge_grabs: Vec<LedgeGrab>§fragment_scripts: Vec<ScriptAst>

Implementations§

Processes data from an &Fighter and stores it in a HighLevelFighter

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.