Crate brawllib_rs

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In this example we:

  • Create a BrawlMod from a brawl mod sd card folder and a brawl dump folder.
  • Load Fighters from the brawl_mod. This is the raw data from the fighter folder, stored in a tree of structs.
  • Create a HighLevelFighter from an exported brawl fighter directory. This contains processed data from the Fighter struct, stored in a tree of structs.
use brawllib_rs::brawl_mod::BrawlMod;
use brawllib_rs::high_level_fighter::HighLevelFighter;
use std::path::PathBuf;

let brawl_path = PathBuf::from("path/to/a/brawl/dump/folder");
let mod_path = PathBuf::from("path/to/a/brawl/mod/sd/card/folder");
let brawl_mod = BrawlMod::new(&brawl_path, Some(&mod_path));

for fighter in brawl_mod.load_fighters(false).unwrap() {
    println!("Fighter name: {}", fighter.cased_name);
    println!("The name of the first model file name: {}", fighter.models[0].name);

    let hl_fighter = HighLevelFighter::new(&fighter);
    println!("Hurtboxes on the 4th frame of 'Run' action {:#?}", hl_fighter.subactions.iter().find(|x| x.name == "Run").unwrap().frames[4].hurt_boxes);
}

Modules