1use brawl_rs::prelude::*;
5use std::env::var;
6
7#[tokio::main]
8#[cfg(feature = "player")]
9async fn main() -> Result<(), Box<dyn std::error::Error>> {
10 let client = BrawlClient::new(var("BRAWL_TOKEN")?);
11
12 match Player::get(&client, "20YY0G9L0").await {
15 Ok(mut player) => {
16 println!("=== Player Information ===");
17 println!("Name: {}", player.name);
18 println!("Trophies: {}", player.trophies);
19 println!("Highest Trophies: {}", player.highest_trophies);
20 println!("Level: {}", player.exp_level);
21 println!("Prestige: {}", player.total_prestige_level);
22 println!("Experience Points: {}", player.exp_points);
23 println!("\n=== Victories ===");
24 println!("3v3: {}", player.victories_3v3);
25 println!("Solo: {}", player.solo_victories);
26 println!("Duo: {}", player.duo_victories);
27
28 if let Some(club_name) = &player.club.name {
29 println!("\n=== Club ===");
30 println!("Name: {}", club_name);
31 println!("Tag: {}", player.club.tag.as_deref().unwrap_or("N/A"));
32 }
33
34 println!("\n=== Brawlers ({} total) ===", player.brawlers.len());
35 player
36 .brawlers
37 .sort_by(|x, x1| x1.trophies.cmp(&x.trophies));
38
39 for brawler in player.brawlers.iter().take(10) {
40 println!(
41 "{}: Power {}, Trophies {}, Rank {}",
42 brawler.name, brawler.power, brawler.trophies, brawler.rank
43 );
44 }
45 }
46 Err(e) => eprintln!("Error fetching player: {:?}", e),
47 }
48
49 Ok(())
50}