bracket_terminal/hal/native/
init.rs1use super::BACKEND;
2use crate::hal::native::{shader_strings, WrappedContext};
3use crate::hal::scaler::ScreenScaler;
4use crate::hal::{setup_quad, Framebuffer, Shader};
5use crate::prelude::{BTerm, InitHints, BACKEND_INTERNAL};
6use crate::BResult;
7use glow::HasContext;
8use glutin::{event_loop::EventLoop, window::WindowBuilder, ContextBuilder};
9
10pub fn init_raw<S: ToString>(
11 width_pixels: u32,
12 height_pixels: u32,
13 window_title: S,
14 platform_hints: InitHints,
15) -> BResult<BTerm> {
16 let mut scaler = ScreenScaler::new(platform_hints.desired_gutter, width_pixels, height_pixels);
17 let el = EventLoop::new();
18 let window_size = scaler.new_window_size();
19 let window_size = glutin::dpi::LogicalSize::new(window_size.width, window_size.height);
20 let wb = WindowBuilder::new()
21 .with_title(window_title.to_string())
22 .with_resizable(platform_hints.fitscreen)
23 .with_min_inner_size(window_size)
24 .with_inner_size(window_size);
25 let windowed_context = ContextBuilder::new()
26 .with_gl(platform_hints.gl_version)
27 .with_gl_profile(platform_hints.gl_profile)
28 .with_hardware_acceleration(Some(true))
29 .with_vsync(platform_hints.vsync)
30 .with_srgb(platform_hints.srgb)
31 .build_windowed(wb, &el)?;
32 let windowed_context = unsafe { windowed_context.make_current().unwrap() };
33
34 if platform_hints.fullscreen {
35 if let Some(mh) = el.available_monitors().next() {
36 windowed_context
37 .window()
38 .set_fullscreen(Some(glutin::window::Fullscreen::Borderless(Some(mh))));
39 } else {
40 return Err("No available monitor found".into());
41 }
42 }
43
44 let gl = unsafe {
45 glow::Context::from_loader_function(|ptr| {
46 windowed_context.get_proc_address(ptr) as *const _
47 })
48 };
49
50 #[cfg(debug_assertions)]
51 unsafe {
52 let gl_version = gl.get_parameter_string(glow::VERSION);
53 let shader_version = gl.get_parameter_string(glow::SHADING_LANGUAGE_VERSION);
54 println!(
55 "Initialized OpenGL with: {}, Shader Language Version: {}",
56 gl_version, shader_version
57 );
58 }
59
60 let mut shaders: Vec<Shader> = Vec::new();
62
63 shaders.push(Shader::new(
64 &gl,
65 shader_strings::CONSOLE_WITH_BG_VS,
66 shader_strings::CONSOLE_WITH_BG_FS,
67 ));
68 shaders.push(Shader::new(
69 &gl,
70 shader_strings::CONSOLE_NO_BG_VS,
71 shader_strings::CONSOLE_NO_BG_FS,
72 ));
73 shaders.push(Shader::new(
74 &gl,
75 shader_strings::BACKING_VS,
76 shader_strings::BACKING_FS,
77 ));
78 shaders.push(Shader::new(
79 &gl,
80 shader_strings::SCANLINES_VS,
81 shader_strings::SCANLINES_FS,
82 ));
83 shaders.push(Shader::new(
84 &gl,
85 shader_strings::FANCY_CONSOLE_VS,
86 shader_strings::FANCY_CONSOLE_FS,
87 ));
88 shaders.push(Shader::new(
89 &gl,
90 shader_strings::SPRITE_CONSOLE_VS,
91 shader_strings::SPRITE_CONSOLE_FS,
92 ));
93
94 let initial_dpi_factor = windowed_context.window().scale_factor();
96 scaler.change_logical_size(width_pixels, height_pixels, initial_dpi_factor as f32);
97 let backing_fbo = Framebuffer::build_fbo(
98 &gl,
99 scaler.logical_size.0 as i32,
100 scaler.logical_size.1 as i32,
101 )?;
102
103 let quad_vao = setup_quad(&gl);
105
106 let mut be = BACKEND.lock();
107 be.gl = Some(gl);
108 be.quad_vao = Some(quad_vao);
109 be.context_wrapper = Some(WrappedContext {
110 el,
111 wc: windowed_context,
112 });
113 be.backing_buffer = Some(backing_fbo);
114 be.frame_sleep_time = crate::hal::convert_fps_to_wait(platform_hints.frame_sleep_time);
115 be.resize_scaling = platform_hints.resize_scaling;
116 be.screen_scaler = scaler;
117
118 BACKEND_INTERNAL.lock().shaders = shaders;
119
120 let bterm = BTerm {
121 width_pixels,
122 height_pixels,
123 original_width_pixels: width_pixels,
124 original_height_pixels: height_pixels,
125 fps: 0.0,
126 frame_time_ms: 0.0,
127 active_console: 0,
128 key: None,
129 mouse_pos: (0, 0),
130 left_click: false,
131 shift: false,
132 control: false,
133 alt: false,
134 web_button: None,
135 quitting: false,
136 post_scanlines: false,
137 post_screenburn: false,
138 screen_burn_color: bracket_color::prelude::RGB::from_f32(0.0, 1.0, 1.0),
139 mouse_visible: true,
140 };
141 Ok(bterm)
142}