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#[cfg(all(feature = "opengl", not(target_arch = "wasm32")))]
mod native;
#[cfg(all(feature = "opengl", not(target_arch = "wasm32")))]
pub use native::*;
#[cfg(all(feature = "opengl", target_arch = "wasm32"))]
mod wasm;
#[cfg(all(feature = "opengl", target_arch = "wasm32"))]
pub use wasm::*;
#[cfg(all(feature = "opengl", not(target_arch = "wasm32")))]
mod framebuffer;
#[cfg(all(feature = "opengl", not(target_arch = "wasm32")))]
pub use framebuffer::Framebuffer;
#[cfg(not(feature = "opengl"))]
#[cfg(all(not(feature = "opengl"), feature = "curses"))]
mod curses;
#[cfg(all(not(feature = "opengl"), feature = "curses"))]
pub use curses::*;
#[cfg(not(feature = "opengl"))]
#[cfg(all(not(feature = "opengl"), feature = "crossterm"))]
mod crossterm_be;
#[cfg(all(not(feature = "opengl"), feature = "crossterm"))]
pub use crossterm_be::*;
#[cfg(all(
not(feature = "opengl"),
any(feature = "amethyst_engine_vulkan", feature = "amethyst_engine_metal")
))]
mod amethyst_be;
#[cfg(all(
not(feature = "opengl"),
any(feature = "amethyst_engine_vulkan", feature = "amethyst_engine_metal")
))]
pub use amethyst_be::*;
#[cfg(all(
not(feature = "opengl"),
not(feature = "curses"),
not(feature = "amethyst_engine_vulkan"),
not(feature = "amethyst_engine_metal"),
not(feature = "crossterm")
))]
mod dummy;
#[cfg(all(
not(feature = "opengl"),
not(feature = "curses"),
not(feature = "amethyst_engine_vulkan"),
not(feature = "amethyst_engine_metal"),
not(feature = "crossterm")
))]
pub use dummy::*;
pub use shader::Shader;
pub struct BTermPlatform {
pub platform: PlatformGL,
}
#[allow(dead_code)]
fn convert_fps_to_wait(frame_sleep_time: Option<f32>) -> Option<u64> {
match frame_sleep_time {
None => None,
Some(f) => Some((f * 1000.0) as u64),
}
}
#[allow(dead_code)]
#[inline(always)]
fn fps_sleep(frame_sleep_time: Option<u64>, now: &std::time::Instant, prev_ms: u128) {
if let Some(wait_time) = frame_sleep_time {
let execute_ms = now.elapsed().as_millis() as u64 - prev_ms as u64;
if execute_ms < wait_time {
std::thread::sleep(std::time::Duration::from_millis(wait_time - execute_ms));
}
}
}