1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
use crate::state::*;
use bracket_terminal::prelude::*;
use std::time::Duration;
#[derive(Copy, Clone)]
pub struct DeltaTime(Duration);
impl DeltaTime {
pub fn from_millis(millis: f32) -> Self {
DeltaTime(Duration::from_millis(millis as u64))
}
}
impl std::ops::Deref for DeltaTime {
type Target = Duration;
fn deref(&self) -> &Self::Target {
&self.0
}
}
pub struct StateMachine<S, R> {
state: S,
wait_for_event: bool,
pop_result: Option<R>,
active_mouse_pos: Point,
states: Vec<Box<dyn State<State = S, StateResult = R>>>,
}
impl<S, R> StateMachine<S, R> {
pub fn new<T: State<State = S, StateResult = R> + 'static>(
system_state: S,
init_state: T,
) -> Self {
StateMachine {
pop_result: None,
state: system_state,
wait_for_event: false,
active_mouse_pos: Point::zero(),
states: vec![Box::new(init_state)],
}
}
pub fn clear_consoles(&mut self, term: &mut BTerm) {
if let Some(top_state) = self.states.last_mut() {
top_state.clear_consoles(&self.state, term);
}
}
pub fn tick(&mut self, ctx: &mut BTerm) -> RunControl {
while !self.states.is_empty() {
let (transition, transition_update) = {
let top_mode = self.states.last_mut().unwrap();
top_mode.update(
ctx,
&self.state,
&self.pop_result,
DeltaTime::from_millis(ctx.frame_time_ms),
)
};
self.pop_result = None;
if let Some(transition) = transition {
match transition {
Transition::Switch(state) => {
self.states.pop();
self.states.push(state);
}
Transition::Push(state) => {
self.states.push(state);
}
Transition::Pop(state_result) => {
self.pop_result = Some(state_result);
self.states.pop();
}
Transition::Terminate => {
self.states.clear();
}
}
}
if !self.states.is_empty() && !matches!(transition_update, TransitionUpdate::Immediate)
{
let draw_from = self
.states
.iter()
.rposition(|mode| !mode.is_transparent())
.unwrap_or(0);
let top = self.states.len().saturating_sub(1);
self.clear_consoles(ctx);
for mode in self.states.iter_mut().skip(usize::max(draw_from, 1)) {
mode.draw(ctx, &self.state, false);
}
self.states[top].draw(ctx, &self.state, true);
render_draw_buffer(ctx).expect("Render draw buffer error");
}
match transition_update {
TransitionUpdate::Immediate => (),
TransitionUpdate::Update => return RunControl::Update,
TransitionUpdate::WaitForEvent => return RunControl::WaitForEvent,
}
}
RunControl::Quit
}
}
impl<S: 'static, R: 'static> GameState for StateMachine<S, R> {
fn tick(&mut self, ctx: &mut BTerm) {
println!("tick");
if ctx.quitting {
ctx.quit();
}
if !self.wait_for_event {
self.active_mouse_pos = ctx.mouse_point();
match self.tick(ctx) {
RunControl::Update => {}
RunControl::Quit => ctx.quit(),
RunControl::WaitForEvent => self.wait_for_event = true,
}
} else {
let new_mouse = ctx.mouse_point();
if ctx.key.is_some() || ctx.left_click {
self.wait_for_event = false;
}
if new_mouse != self.active_mouse_pos {
self.wait_for_event = false;
self.active_mouse_pos = new_mouse;
}
}
}
}