Struct MultiTileSprite

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pub struct MultiTileSprite { /* private fields */ }
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Represents a sprite consisting of multiple glyphs/colors, occupying multiple console locations.

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impl MultiTileSprite

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pub fn from_string<S, T>(content: S, width: T, height: T) -> MultiTileSprite
where S: ToString, T: Into<i32>,

Generates a sprite from an input string, divided into width x height sizes.

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pub fn from_string_colored<S, T>( content: S, width: T, height: T, fg: &[RGBA], bg: &[RGBA], ) -> MultiTileSprite
where S: ToString, T: Into<i32>,

Generates a sprite from an input string, divided into width x height sizes. Also provides foreground and background colors.

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pub fn from_xp(rex: &XpFile) -> MultiTileSprite

Import a sprite from an XP Rex Paint file.

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pub fn render(&self, context: &mut BTerm, position: Point)

Directly renders a sprite to an BTerm context.

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pub fn add_to_batch(&self, batch: &mut DrawBatch, position: Point)

Appends draw-calls to a batch to render a multi-tile sprite.

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impl<T> Any for T
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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.